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Merge pull request #250 from ko4life-net/project-configs
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Use SrcDir and absolute paths for improved build reliability and portability.
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stevewgr committed Aug 7, 2024
2 parents 64f85d7 + 2979d56 commit 35c0d4d
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Showing 58 changed files with 1,798 additions and 1,798 deletions.
310 changes: 155 additions & 155 deletions src/game/KnightOnLine.vcxproj

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302 changes: 151 additions & 151 deletions src/game/KnightOnLine.vcxproj.filters

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4 changes: 2 additions & 2 deletions src/game/KnightOnLine.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\assets\game</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\game</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>PATH=%PATH%;$(VendorDir)\dxsdk9\bin\$(PlatformTarget)
;$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\assets\game</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\game</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>PATH=%PATH%;$(VendorDir)\dxsdk9\bin\$(PlatformTarget)
;$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>
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8 changes: 4 additions & 4 deletions src/lib/Zip/Zip.vcxproj
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Expand Up @@ -45,12 +45,12 @@
<VendorDir>$(SrcDir)\vendor</VendorDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
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8 changes: 4 additions & 4 deletions src/lib/ZipArchive/ZipArchive.vcxproj
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Expand Up @@ -43,12 +43,12 @@
<VendorDir>$(SrcDir)\vendor</VendorDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
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14 changes: 7 additions & 7 deletions src/server/AIServer/AIServer.vcxproj
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Expand Up @@ -43,12 +43,12 @@
<VendorDir>$(SrcDir)\vendor</VendorDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
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</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\common\Implode.cpp" />
<ClCompile Include="$(SrcDir)\common\Implode.cpp" />
<ClCompile Include="CircularBuffer.cpp" />
<ClCompile Include="Compress.cpp" />
<ClCompile Include="Extern.cpp" />
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<ClCompile Include="ZoneInfoSet.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\common\Implode.h" />
<ClInclude Include="..\..\common\N3Utils.h" />
<ClInclude Include="$(SrcDir)\common\Implode.h" />
<ClInclude Include="$(SrcDir)\common\N3Utils.h" />
<ClInclude Include="CircularBuffer.h" />
<ClInclude Include="Compress.h" />
<ClInclude Include="Define.h" />
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6 changes: 3 additions & 3 deletions src/server/AIServer/AIServer.vcxproj.filters
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Expand Up @@ -137,7 +137,7 @@
<ClCompile Include="N3BASE\N3ShapeMgr.cpp">
<Filter>N3Base</Filter>
</ClCompile>
<ClCompile Include="..\..\common\Implode.cpp">
<ClCompile Include="$(SrcDir)\common\Implode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
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<ClInclude Include="N3BASE\StdAfxBase.h">
<Filter>N3Base</Filter>
</ClInclude>
<ClInclude Include="..\..\common\Implode.h">
<ClInclude Include="$(SrcDir)\common\Implode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\N3Utils.h">
<ClInclude Include="$(SrcDir)\common\N3Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
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4 changes: 2 additions & 2 deletions src/server/AIServer/AIServer.vcxproj.user
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@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>PATH=%PATH%;$(VendorDir)\dxsdk9\bin\$(PlatformTarget)</LocalDebuggerEnvironment>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>PATH=%PATH%;$(VendorDir)\dxsdk9\bin\$(PlatformTarget)</LocalDebuggerEnvironment>
</PropertyGroup>
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10 changes: 5 additions & 5 deletions src/server/Aujard/Aujard.vcxproj
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Expand Up @@ -43,12 +43,12 @@
<VendorDir>$(SrcDir)\vendor</VendorDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
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</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\common\N3Utils.h" />
<ClInclude Include="$(SrcDir)\common\N3Utils.h" />
<ClInclude Include="Aujard.h" />
<ClInclude Include="AujardDlg.h" />
<ClInclude Include="DBAgent.h" />
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2 changes: 1 addition & 1 deletion src/server/Aujard/Aujard.vcxproj.filters
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Expand Up @@ -59,7 +59,7 @@
<ClInclude Include="STLMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\N3Utils.h">
<ClInclude Include="$(SrcDir)\common\N3Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
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4 changes: 2 additions & 2 deletions src/server/Aujard/Aujard.vcxproj.user
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@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
18 changes: 9 additions & 9 deletions src/server/Ebenezer/Ebenezer.vcxproj
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Expand Up @@ -43,12 +43,12 @@
<VendorDir>$(SrcDir)\vendor</VendorDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
Expand Down Expand Up @@ -121,8 +121,8 @@
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\common\Implode.cpp" />
<ClCompile Include="..\..\common\JvCryption.cpp" />
<ClCompile Include="$(SrcDir)\common\Implode.cpp" />
<ClCompile Include="$(SrcDir)\common\JvCryption.cpp" />
<ClCompile Include="AISocket.cpp" />
<ClCompile Include="BattleSet.cpp" />
<ClCompile Include="CircularBuffer.cpp" />
Expand Down Expand Up @@ -169,9 +169,9 @@
<ClCompile Include="ZoneInfoSet.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\common\Implode.h" />
<ClInclude Include="..\..\common\JvCryption.h" />
<ClInclude Include="..\..\common\N3Utils.h" />
<ClInclude Include="$(SrcDir)\common\Implode.h" />
<ClInclude Include="$(SrcDir)\common\JvCryption.h" />
<ClInclude Include="$(SrcDir)\common\N3Utils.h" />
<ClInclude Include="AIPacket.h" />
<ClInclude Include="AISocket.h" />
<ClInclude Include="BattleSet.h" />
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10 changes: 5 additions & 5 deletions src/server/Ebenezer/Ebenezer.vcxproj.filters
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Expand Up @@ -141,10 +141,10 @@
<ClCompile Include="N3Base\N3ShapeMgr.cpp">
<Filter>N3Base</Filter>
</ClCompile>
<ClCompile Include="..\..\common\JvCryption.cpp">
<ClCompile Include="$(SrcDir)\common\JvCryption.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\common\Implode.cpp">
<ClCompile Include="$(SrcDir)\common\Implode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
Expand Down Expand Up @@ -296,13 +296,13 @@
<ClInclude Include="N3Base\StdAfxBase.h">
<Filter>N3Base</Filter>
</ClInclude>
<ClInclude Include="..\..\common\JvCryption.h">
<ClInclude Include="$(SrcDir)\common\JvCryption.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\Implode.h">
<ClInclude Include="$(SrcDir)\common\Implode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\N3Utils.h">
<ClInclude Include="$(SrcDir)\common\N3Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
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4 changes: 2 additions & 2 deletions src/server/Ebenezer/Ebenezer.vcxproj.user
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@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>PATH=%PATH%;$(VendorDir)\dxsdk9\bin\$(PlatformTarget)</LocalDebuggerEnvironment>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>PATH=%PATH%;$(VendorDir)\dxsdk9\bin\$(PlatformTarget)</LocalDebuggerEnvironment>
</PropertyGroup>
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10 changes: 5 additions & 5 deletions src/server/ItemManager/ItemManager.vcxproj
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Expand Up @@ -43,12 +43,12 @@
<VendorDir>$(SrcDir)\vendor</VendorDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
Expand Down Expand Up @@ -127,7 +127,7 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\common\N3Utils.h" />
<ClInclude Include="$(SrcDir)\common\N3Utils.h" />
<ClInclude Include="DBAgent.h" />
<ClInclude Include="Define.h" />
<ClInclude Include="ItemManager.h" />
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2 changes: 1 addition & 1 deletion src/server/ItemManager/ItemManager.vcxproj.filters
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Expand Up @@ -55,7 +55,7 @@
<ClInclude Include="STLMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\N3Utils.h">
<ClInclude Include="$(SrcDir)\common\N3Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
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4 changes: 2 additions & 2 deletions src/server/ItemManager/ItemManager.vcxproj.user
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@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
12 changes: 6 additions & 6 deletions src/server/LoginServer/LoginServer.vcxproj
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Expand Up @@ -43,12 +43,12 @@
<VendorDir>$(SrcDir)\vendor</VendorDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SrcDir)\build\$(PlatformTarget)-$(Configuration)\</OutDir>
<IntDir>$(SrcDir)\build\int\$(PlatformTarget)-$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
Expand Down Expand Up @@ -136,7 +136,7 @@
<ClCompile Include="VersionSet.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\common\N3Utils.h" />
<ClInclude Include="$(SrcDir)\common\N3Utils.h" />
<ClInclude Include="CircularBuffer.h" />
<ClInclude Include="DBProcess.h" />
<ClInclude Include="Define.h" />
Expand All @@ -159,7 +159,7 @@
<Image Include="res\LoginServer.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\lib\Zip\Zip.vcxproj">
<ProjectReference Include="$(SrcDir)\lib\Zip\Zip.vcxproj">
<Project>{8163f992-7b73-4069-b615-3cfa6dbc58f9}</Project>
</ProjectReference>
</ItemGroup>
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2 changes: 1 addition & 1 deletion src/server/LoginServer/LoginServer.vcxproj.filters
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Expand Up @@ -95,7 +95,7 @@
<ClInclude Include="VersionSet.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\N3Utils.h">
<ClInclude Include="$(SrcDir)\common\N3Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
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4 changes: 2 additions & 2 deletions src/server/LoginServer/LoginServer.vcxproj.user
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@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\assets\server</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(SrcDir)\assets\server</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
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