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Merge pull request #217 from ko4life-net/fix-spdlog-compile-errors
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Fix spdlog compile errors
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stevewgr authored Apr 27, 2024
2 parents 545127c + 28fb848 commit 358e29e
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Showing 2 changed files with 5 additions and 1 deletion.
2 changes: 1 addition & 1 deletion config.cmd
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ rmdir /s /q %CURRENT_PATH%src\vendor 2> NUL
rmdir /s /q %CURRENT_PATH%src\db 2> NUL

git clone --depth=1 https://github.com/ko4life-net/ko-assets %CURRENT_PATH%src\assets
git clone --depth=1 https://github.com/ko4life-net/ko-vendor %CURRENT_PATH%src\vendor
git clone --depth=1 --branch=1.0.0 https://github.com/ko4life-net/ko-vendor %CURRENT_PATH%src\vendor
git clone https://github.com/ko4life-net/ko-db %CURRENT_PATH%src\db

@REM src\All.sln
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4 changes: 4 additions & 0 deletions src/engine/N3Base/N3Log.h
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@@ -1,5 +1,9 @@
#pragma once

// TODO: Note that SPDLOG_USE_STD_FORMAT can be removed once the project is configured via cmake
// As it adds this preprocessor into the build configuration via target interface automatically.
#define SPDLOG_USE_STD_FORMAT

#include <spdlog/spdlog.h>
#include <spdlog/fmt/ostr.h>

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