A lot of changes have happened since the last release, mostly centered around issues that cropped up when running on 1000+ region highly active grids.
Quick summary:
- (v2.3.1) Matched RDB semantics to match Halcyon, fixing a problem that would show up on some valid same-host RDB configurations.
- Major overhaul of the database access architecture, resulting in a HUGE performance increase when dealing with large numbers of regions.
- Exceptions are now logged instead of crashing the program.
- Library updates and code cleanups.
- Fixed #22 - Prims larger than or equal to 200m on both the X and Y plane when viewed straight down "from space" are blocked. This solves the problem of offshore megasculpts blocking up the map.
- Fixed #23 - Max prim elevation is now computed differently than in SecondLife: it is now simply 256m up from the lowest point in the region's terrain.