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// Pcx - Point cloud importer & renderer for Unity | ||
// https://github.com/keijiro/Pcx | ||
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using UnityEngine; | ||
using System.Collections.Generic; | ||
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namespace Pcx | ||
{ | ||
/// A container class for texture-baked point clouds. | ||
public sealed class BakedPointCloud : ScriptableObject | ||
{ | ||
#region Public properties | ||
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/// Number of points | ||
public int pointCount { get { return _pointCount; } } | ||
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/// Position map texture | ||
public Texture2D positionMap { get { return _positionMap; } } | ||
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/// Color map texture | ||
public Texture2D colorMap { get { return _colorMap; } } | ||
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#endregion | ||
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#region Serialized data members | ||
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[SerializeField] int _pointCount; | ||
[SerializeField] Texture2D _positionMap; | ||
[SerializeField] Texture2D _colorMap; | ||
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#endregion | ||
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#region Editor functions | ||
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#if UNITY_EDITOR | ||
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public void Initialize(List<Vector3> positions, List<Color32> colors) | ||
{ | ||
_pointCount = positions.Count; | ||
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var width = Mathf.CeilToInt(Mathf.Sqrt(_pointCount)); | ||
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_positionMap = new Texture2D(width, width, TextureFormat.RGBAHalf, false); | ||
_positionMap.name = "Position Map"; | ||
_positionMap.filterMode = FilterMode.Point; | ||
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_colorMap = new Texture2D(width, width, TextureFormat.RGBA32, false); | ||
_colorMap.name = "Color Map"; | ||
_colorMap.filterMode = FilterMode.Point; | ||
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var i1 = 0; | ||
var i2 = 0U; | ||
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for (var y = 0; y < width; y++) | ||
{ | ||
for (var x = 0; x < width; x++) | ||
{ | ||
var i = i1 < _pointCount ? i1 : (int)(i2 % _pointCount); | ||
var p = positions[i]; | ||
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_positionMap.SetPixel(x, y, new Color(p.x, p.y, p.z)); | ||
_colorMap.SetPixel(x, y, colors[i]); | ||
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i1 ++; | ||
i2 += 132049U; // prime | ||
} | ||
} | ||
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_positionMap.Apply(false, true); | ||
_colorMap.Apply(false, true); | ||
} | ||
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#endif | ||
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#endregion | ||
} | ||
} |
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