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[ FF7 ] Collection of widescreen 16:9 bugs #474
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7th 2.6.14 Fields
Worldmap Spells animations FMV
Other Mod - Compatibility issue
Specs Resolution 1920x1080 |
16:9 aspect ratio stretches to fill the screen when displayed on an ultrawide monitor. Native 4:3 mode does not. This applies to everything. Fields, battles, menus, FMVs, everything. |
@KuraudoXS found this field map 'junbin21' having some problem with top camera range. Need to fix it in future config.toml |
7th v2.6.1.10 Describe the bug To Reproduce
Expected behavior Screenshots GPU (please complete the following information):
Additional context |
@Sdub-12 when putting reports please make sure you tell which is the FFNx version you used, not the date. Thank you. |
Updated, I was unable to locate the number at the time, it was not displaying on the screen for borderless windowed mode, Was displayed when using Fullscreen. Apologies, Ive only been using the program for less than a week |
@CosmosXIII Regarding the menu shop scissor glitch, it's probably not going inside this if condition https://github.com/julianxhokaxhiu/FFNx/blob/master/src/renderer.cpp#L1237. You did it also for swirl, but is it really necessary? |
yeah, I fixed the conditions in this PR and the shop glitch is fixed now: #484 |
Canary Describe the bug To Reproduce Expected behavior GPU (please complete the following information):
Additional context |
If ESUI limit box issue is fixed I appreciate that, I was going to fix inside ESUI itself, so thank you. |
Using: In fship_22, when Cloud reach the tornado, we can see Highwind with Rufus, Heidegger, Scarlet, Hojo... In the 16:9 version, the scroll does not pans to the bottom when Hojo speaks. I leave 4:3 version and 16:9 version to see differences. Ff7.20220920.00555601-1.mp4Ff7.20220920.00571802-1.mp4 |
Using: I wouldn't say this is a bug, maybe an enhancement. In trnad_3 (704), I think that the width of the field is enough wide to use the 16:9 proportion. But you must walk for scroll/pan horizontally the field view... I'm not sure if this is normal or it is as is. Obviously I have configured FFNx as 16:9. UPDATE 20/09/2022: This issue happens also in trnad_4 (705). But changing this maybe it breaks the effect of panning of the stage when appears Sephirot. FF7.2022.09.20.-.01.21.30.03.mp4 |
Using: Another widescreen issue appears the first time we get Highwind (without Cloud). Your character is Tifa and you must go down to the bridge. Then there is a sequence where Barret and Cait are present and there is a pan movement of the field to the right, but then later, the camera stays, because the pan to the left reachs the edge (I assume), and Barret and Cait disappear magically xD. TifaHightwindScreenPanBug.mp4 |
…t movements Fix julianxhokaxhiu#474 chocobo issue and fship_22 camera movement
…pt movements Fix julianxhokaxhiu#474 chocobo issue and fship_22 world/background movement
…pt movements Fix julianxhokaxhiu#474 chocobo issue and fship_22 world/background movement. Also allow clipping of scripted world movements when the widescreen mode is WM_EXTEND_WIDE.
@LaZar00 trnad_3 and trnad_4 have scrolling but not enough to fill widescreen. These ones remain 4:3 for now but we are working on solutions for those. |
…pt movements Fix julianxhokaxhiu#474 chocobo issue and fship_22 world/background movement.
@CosmosXIII I was not sure if it would fill all the 16:9 aspect. But it's ok. I only reported it because I've seen some field backgrounds showing all the image even it does not fill 16:9 aspect ratio. |
…pt movements Fix #474 chocobo issue and fship_22 world/background movement.
Using: I'm checking some of the models of the ESkills, and I've found this issue while using widescreen 16:9. This is the ESkill "Pandora's Box". You can see the bright light of the beginning initiates the left part where 4:3 aspect should be, although it finishes correctly to the right of the screen. Another issue would be the colored rays that come from behind the question symbol. They seem to be 4:3. I'm not sure if those can be enhanced to accept 16:9. Ff7.20220926.21040411-1.mp4 |
Using: When you go for the Huge materia of Mt. Corel, you have to do the minigame of the little train. In this case, you have to go wagon by wagon until reach the locomotive and stop the train. In the video you can see how part of the mountain (top left part of the image) is rendered at certain point, leaving some part without rendering. This happens in other camera views of this sequence also. FF7.2022.09.30.-.21.15.40.02.mp4 |
Using: Ok, another magic trick, this time with Young Cloud, like the one of Barret/Cait Sith in Highwind and Tifa. This is one of those that is best to update at field level. Desktop.20221015.23575602-1.mp4 |
Something that can affect trying to do WS on vanilla battle layout is if box width is wider than 4:3 size the scroll boxes stop rendering, let me know if you want a clip. |
Yeah, if you have an image, or even a way to test it, it would help a lot |
Using: Well, the last positional bug I found for Widescreen. I think that three are all possible, but who knows. I have not checked 100% of the game. BeforeParachute.mp4 |
See also #620 |
This is the collection of bugs related to the new widescreen 16:9 aspect ratio mode.
Common
Field mode
Battle mode
Worldmap mode
Other modes
Before reporting new bugs/glitches, make sure you are running the latest canary version of FFNx. Also double check if the bug or glitch is not already in this list
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