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Test Project | Match Invaders

Test project for applicants: Requires Unity 2019.4.5f1.

Goal

Implement a small game based on two different game mechanics (Space Invaders and Match 3).

  • Don't spend more than 6-8 hours for coding on it.
  • Concentrate on the gameplay experience, data structures, architecture and separation of concerns.
  • Everything in the project is used for your reference, you can use any of the assets or completely remove all of them.
  • You aren't required to use the provided assets, you can use unity default shapes, build your own, make the game work in 3D, or put some sprites together to get a desired shape. You won't be evaluated in your 3D/2D skills, instead the subject of evaluation will be:
    • The implementation of the requirements.
    • The code quality.
    • Your proficiency with the Unity Engine.

Requirements

Read the REQUIREMENTS.md before starting

Remember to read both this README and the REQUIREMENTS before starting to work on the project.

example

Implementation

  • Clone this repository.
  • Develop as you would do in a normal project.
  • Do not use copyright/third party libraries.
  • Upload this project to a public or private repository in your account and invite Bernhard Fercher to it.

Delivery

Before implementation

  • Split the requirements into sub tasks and estimate the time it would take for each one.
  • Send an email to bernhard.fercher@innerspace.eu with your estimations.
  • Optionally, contact Bernhard Fercher for requirements clarification.

Implementation

  • Functional build for x64 machines.

After implementation

  • Comment the execution time for each issue closed. You can also add some extra information explaining why a task took less or more time than the estimated.
  • Review the project (what you learn, where you struggle, what you liked from what you did, if we should pay attention on a particular piece of the project). You can use the Review.md for this.
  • Tag the final commit as "Release" and upload the build to the GitHub releases page.
  • Inform Bernhard Fercher of the finished projects.

Evaluation criteria

  • Project completion (provided build and project)
  • Whole feel of the game
  • User experience
  • Structure of the
    • project (scene ordering, how you set up components, nesting, etc)
    • code (how you define entry points, connections between scripts and nest your logic)
  • How and which software patterns you use.
  • Maintainability and cleanliness of your code.
  • How you test your code.
  • Creativity

Questions at any time to bernhard.fercher@innerspace.eu

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