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* Instead of delegating execution to BlockProcessor, UnaryBlockOperator takes care of chaining operations now: The new compute(BlockSupplier source, Interval, Object dest) method handles source interval computation, getting source data, and computing result in one go, instead of the sequential BlockProcessor API. This is much nicer. It enables pass-through operators (Convert.Identity or logging for example). It should also be easier now to extend the API to keep data on the GPU for sequences of GPU operators. * The copy/compute API all operate on Interval now. Other signatures have been removed for simplicity. With the new BlockInterval class from imglib2 core, unnecessarily converting between int[] and long[] is usually avoided.
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