Goal: To create a comprehensive and simple-to-implement 2D Audio Manager for the Unity Engine to be used by the TeaPot TopHats Dev Team, for my future projects, and for any amateur to use in their own projects.
Notes: The first release has been made.
Unity Editor Version: 2021.3.11f1 (This is the version of editor I used to make this. It will most likely work on later version although I have not tried)
Latest Version: 0.1.0
Documentation, this will be updated as the project progresses.
- Added function to change looping of sounds
- Added methods to get length of clips.
- Editted docs for 0.1.0
- Do more testing in a real project.
- Prep a package for release.
- Add the ability to modify start and end times for the clip.
- Add a method that randomly plays a sound out of multiple sounds.
- Add "sound occlusion" and reverb.