- Description
- Install
- Usege
- NodeCanvas Integration
- CRI ADX2 Integration
- Master Audio Integration
- License
Find Packages/manifest.json
in your project and edit it to look like this:
{
"scopedRegistries": [
{
"name": "OpenUPM",
"url": "https://package.openupm.com",
"scopes": [
"com.neuecc",
"com.cysharp",
"com.svermeulen",
"com.coffee",
"com.demigiant",
...
]
}],
"dependencies": {
"com.coffee.git-dependency-resolver": "1.1.3",
"com.coffee.upm-git-extension": "1.1.0-preview.12",
"com.gamebase.sound": "https://github.com/hiyorin/Gamebase-Sound.git",
...
}
}
To update the package, change #{version}
to the target version.
Or, use UpmGitExtension to install or update the package.
NodeCanvas is the Complete Visual Behaviour Authoring solution for Unity. For more details see the NodeCanvas docs.
Gamebase integration with NodeCanvas is disabled by default. To enable, you must add the define GAMEBASE_ADD_NODECANVAS
to your project, which you can do by selecting Edit -> Project Settings -> Player and then adding GAMEBASE_ADD_NODECANVAS
in the Scripting Define Symbols
section.
CRI ADX2 is the best audio middleware for cross-platform development. For more details see the CRI ADX2 Manual.
Gamebase integration with CRI ADX2 is disabled by default. To enable, you must add the define GAMEBASE_ADD_ADX2
to your project, which you can do by selecting Edit -> Project Settings -> Player and then adding GAMEBASE_ADD_ADX2
in the Scripting Define Symbols
section.
Create Assembly Define File
in Assets/Plubins/CriWare/CriWare.asmdef
.
Master Audio gives you tremendous ease of use, speed, power and flexibility far beyond any contender. For more details see the Master Audio docs.
Gamebase integration with MasterAudio is disabled by default. To enable, you must add the define GAMEBASE_ADD_MASTERAUDIO
to your project, which you can do by selecting Edit -> Project Settings -> Player and then adding GAMEBASE_ADD_MASTERAUDIO
in the Scripting Define Symbols
section.
This library is under the MIT License.
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