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Fix W8 log data update logic
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Sejsel committed Nov 23, 2024
1 parent c7f6526 commit 4f6dd3d
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Showing 2 changed files with 4 additions and 6 deletions.
2 changes: 1 addition & 1 deletion ArcdpsLogManager/ArcdpsLogManager.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
Each new log data update causes a revision increase.
See LogDataUpdater for the updates.
-->
<Version>1.13.0.0</Version>
<Version>1.13.0.1</Version>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="DebounceThrottle" Version="2.0.0" />
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8 changes: 3 additions & 5 deletions ArcdpsLogManager/Logs/Updates/LogDataUpdater.cs
Original file line number Diff line number Diff line change
Expand Up @@ -216,11 +216,9 @@ x.Profession is Profession.Thief or Profession.Engineer or Profession.Ranger
new LogUpdate(log => log.ParsingVersion < new Version(1, 11, 1, 10)
&& log.Encounter == Encounter.SoullessHorror,
"Fix detection for Soulless Horror in case the encounter resets before all players are dead."),
new LogUpdate(log => log.ParsingVersion < new Version(1, 14, 0, 0)
&& log.Encounter == Encounter.Greer
&& log.Encounter == Encounter.Decima
&& log.Encounter == Encounter.Ura
&& log.MapId == MapIds.RaidWing8,
new LogUpdate(log => log.ParsingVersion < new Version(1, 13, 0, 1)
&& log.Encounter is Encounter.Greer or Encounter.Decima or Encounter.Ura
&& log.MapId == MapIds.RaidWing8,
"Added support for Greer, Decima and Ura in Mount Balrior."),
// When adding a new update, you need to increase the revision (last value) of the version in the .csproj file
// unless the version changes more significantly, in that case it can be reset to 0.
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