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Adapts graphics quality and resolution at runtime to maintain target FPS

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grigb/Lumeneo-Unity-AdaptiveGraphics

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AdaptiveGraphics

About

  • A cross-platform Unity Asset
  • Written by Grig Billam of Lumeneo.com

Quick Start

  • To use the asset in your project, select your camera and add the "AdaptiveGraphics" component to it.
  • Use the inspector in Unity to customize the behavior.

Hints

  • Read the pdf documentation.
  • Many properties in the inspector show a tooltip.
  • Test results on real mobile device.
  • If you experience issues with the asset, try a different Render Method (option in the AdaptiveGraphics inspector).

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Adapts graphics quality and resolution at runtime to maintain target FPS

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