μQuake is my own personal fork of the Quake engine.
i am prioritizing making the code build cleanly under modern compilers (gcc 7.4+, clang 8+), retaining ease of portability, and reducing memory usage as much as possible. a future goal is to be able to run the engine on the original playstation, which has only 2mb of ram.
this also has a work-in-progress port to the 3dfx voodoo using native glide3 (no minigl required). this version is currently only tested on modern linux.