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Merge pull request #20 from bruvzg/remove_arm32 #9

Merge pull request #20 from bruvzg/remove_arm32

Merge pull request #20 from bruvzg/remove_arm32 #9

Workflow file for this run

name: Godot Mesa/NIR static libs
on:
push:
pull_request:
workflow_dispatch:
jobs:
build:
name: ${{ matrix.name }}
strategy:
matrix:
include:
# MinGW/LLVM libs using UCRT
- name: 🏁 Windows - MinGW/LLVM (UCRT) x86_64
platform: windows
os: windows-2019
artifact-name: godot-nir-static-x86_64-llvm-release
artifact-path: bin/libNIR.windows.x86_64.a
flags: use_mingw=yes arch=x86_64 use_llvm=yes mingw_prefix=$HOME/llvm-mingw
llvm: yes
- name: 🏁 Windows - MinGW/LLVM (UCRT) x86_32
platform: windows
os: windows-2019
artifact-name: godot-nir-static-x86_32-llvm-release
artifact-path: bin/libNIR.windows.x86_32.a
flags: use_mingw=yes arch=x86_32 use_llvm=yes mingw_prefix=$HOME/llvm-mingw
llvm: yes
- name: 🏁 Windows - MinGW/LLVM (UCRT) arm64
platform: windows
os: windows-2019
artifact-name: godot-nir-static-arm64-llvm-release
artifact-path: bin/libNIR.windows.arm64.a
flags: use_mingw=yes arch=arm64 use_llvm=yes mingw_prefix=$HOME/llvm-mingw
llvm: yes
# MSVC libs
- name: 🏁 Windows - MSVC x86_64
platform: windows
os: windows-2019
artifact-name: godot-nir-static-x86_64-msvc-release
artifact-path: bin/libNIR.windows.x86_64.lib
flags: use_mingw=no arch=x86_64
- name: 🏁 Windows - MSVC x86_32
platform: windows
os: windows-2019
artifact-name: godot-nir-static-x86_32-msvc-release
artifact-path: bin/libNIR.windows.x86_32.lib
flags: use_mingw=no arch=x86_32
- name: 🏁 Windows - MSVC arm64
platform: windows
os: windows-2019
artifact-name: godot-nir-static-arm64-msvc-release
artifact-path: bin/libNIR.windows.arm64.lib
flags: use_mingw=no arch=arm64
# MinGW/GCC libs using MSVCRT
- name: 🏁 Windows - MinGW/GCC (MSVCRT) x86_64
platform: windows
os: windows-2019
artifact-name: godot-nir-static-x86_64-gcc-release
artifact-path: bin/libNIR.windows.x86_64.a
flags: use_mingw=yes arch=x86_64
mingw: yes
msys: mingw64
msysenv: x86_64
- name: 🏁 Windows - MinGW/GCC (MSVCRT) x86_32
platform: windows
os: windows-2019
artifact-name: godot-nir-static-x86_32-gcc-release
artifact-path: bin/libNIR.windows.x86_32.a
flags: use_mingw=yes arch=x86_32
mingw: yes
msys: mingw32
msysenv: i686
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
with:
submodules: 'true'
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install SCons (Native env)
if: ${{ matrix.mingw != 'yes' }}
run: |
python -m pip install scons==4.0.0
- name: Install mako
run: |
python -m pip install mako
- name: Setup MinGW/LLVM
if: ${{ matrix.platform == 'windows' && matrix.llvm == 'yes' }}
run: |
curl -L -O https://github.com/mstorsjo/llvm-mingw/releases/download/20240619/llvm-mingw-20240619-ucrt-x86_64.zip
unzip -q llvm-mingw-*.zip
rm llvm-mingw-*.zip
mv llvm-mingw-* "$HOME/llvm-mingw"
echo "$HOME/llvm-mingw/bin" >> $GITHUB_PATH
- name: Setup MinGW/MSYS2
if: ${{ matrix.mingw == 'yes' }}
uses: msys2/setup-msys2@v2
with:
update: true
msystem: ${{matrix.msys}}
install: mingw-w64-${{matrix.msysenv}}-gcc mingw-w64-${{matrix.msysenv}}-scons
- name: Prepare Mesa source
shell: bash
run: |
./update_mesa.sh
- name: Build Mesa (Native env)
if: ${{ matrix.mingw != 'yes' }}
run: |
scons platform=${{ matrix.platform }} ${{ matrix.flags }} optimize=speed
- name: Build Mesa (MSYS2 env)
if: ${{ matrix.mingw == 'yes' }}
shell: msys2 {0}
run: |
scons platform=${{ matrix.platform }} ${{ matrix.flags }} optimize=speed
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.artifact-name }}
path: |
${{ matrix.artifact-path }}
godot-mesa/VERSION.info
godot-mesa/**/*.h
godot-mesa/**/*.hpp
if-no-files-found: error
release:
name: 'Release'
needs: [build]
runs-on: ubuntu-latest
if: ${{ startsWith(github.ref, 'refs/tags/') }}
permissions:
contents: write
steps:
- name: Download Artifacts
uses: actions/download-artifact@v4
- name: ZIP Artifacts
run: |
for i in */; do (cd "${i%/}"; zip -r "../${i%/}.zip" .; cd ..); done
- name: Create Release
uses: ncipollo/release-action@v1
with:
allowUpdates: true
removeArtifacts: true
omitNameDuringUpdate: true
omitBodyDuringUpdate: true
artifacts: "*.zip"
artifactErrorsFailBuild: true