Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

More Vanguard Game Support #237

Open
wants to merge 6 commits into
base: master
Choose a base branch
from
Open

More Vanguard Game Support #237

wants to merge 6 commits into from

Commits on Aug 21, 2021

  1. Merge pull request #1 from gildor2/master

    sync
    theFoof authored Aug 21, 2021
    Configuration menu
    Copy the full SHA
    77cc022 View commit details
    Browse the repository at this point in the history

Commits on Sep 1, 2021

  1. Configuration menu
    Copy the full SHA
    550c0b9 View commit details
    Browse the repository at this point in the history

Commits on Sep 4, 2021

  1. Further Vanguard support:

        * Partial support for UNormalBitmapMaterial/texture viewing
        * Fixed UVs for UStaticMesh
        * Added the USpecularBitmapMaterial class/props but functionality with it not implemented
    theFoof committed Sep 4, 2021
    Configuration menu
    Copy the full SHA
    7a44d9c View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    80ee369 View commit details
    Browse the repository at this point in the history
  3. Identified some of the unknowns for vanguard's static mesh

    Now using the "DefaultSkin" field for vanguard
    theFoof committed Sep 4, 2021
    Configuration menu
    Copy the full SHA
    e0928a7 View commit details
    Browse the repository at this point in the history
  4. Updated windows binary

    theFoof committed Sep 4, 2021
    Configuration menu
    Copy the full SHA
    c5b011a View commit details
    Browse the repository at this point in the history