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onboarding_overlay

A flexible onboarding widget that can start and stop with an arbitrary number of steps and arbitrary starting point

Demo

Usage

  1. Create your List<FocusNodes> somewhere accessible
final List<FocusNode> overlayKeys = <FocusNode>[
    FocusNode(),
    FocusNode(),
    FocusNode(),
  ];
  1. Create your List<OnboardingSteps> somewhere accessible
final List<OnboardingSteps> steps = [OnboardingStep(
    focusNode: _focusNodes != null ? _focusNodes[0] : null,
    title: "Hi",
    titleTextStyle: Theme.of(context).textTheme.headline5.copyWith(
        color: Theme.of(context).canvasColor,
        ),
    bodyText:
        '''Check this out''',
    bodyTextStyle: Theme.of(context).textTheme.subtitle1.copyWith(
        color: Theme.of(context).canvasColor,
        ),
    hasLabelBox: false,
    fullscreen: true,
    overlayColor: Theme.of(context).primaryColorDark.withOpacity(0.8),
    hasArrow: false,
    ),]
  1. Provide the FocusNodes to the widgets.
Focus(
    focusNode: focusNode[0]
    Text(
        'You have pushed the button this many times:',
    ),
)
  1. Add Onboarding widget to your widget tree below MaterialWidget and above of everything else
void main() {
  runApp(App());
}

class App extends StatefulWidget {
  final GlobalKey<OnboardingState> onboardingKey = GlobalKey<OnboardingState>();

  @override
  _AppState createState() => _AppState();
}

class _AppState extends State<App> {
  List<FocusNode> focusNodes = <FocusNode>[];

  @override
  void initState() {
    super.initState();

    focusNodes = List<FocusNode>.generate(
      7,
      (int i) => FocusNode(debugLabel: i.toString()),
      growable: false,
    );
  }

  @override
  Widget build(BuildContext context) => MaterialApp(
        home: Onboarding(
          key: widget.onboardingKey,
          steps: steps,
          onChanged: (int index) {
            debugPrint('----index $index');
            if (index == 5) {
              /// interrupt onboarding on specific step
              /// widget.onboardingKey.currentState.hide();
              /// or do something else
            }
          },
          child: Home(
            focusNodes: focusNodes,
          ),
        ),
      );
}
  1. Showing the onboarding
  • On some activity somewhere down the widget tree in another widget with a new BuildContext
final OnboardingState? onboarding = Onboarding.of(context);

if (onboarding != null) {
  onboarding.show();
}
  • Or immediately in initState somewhere down the widget tree in another widget with a new BuildContext
@override
void initState() {
  super.initState();
  WidgetsBinding.instance.addPostFrameCallback((Duration timeStamp) {
    final OnboardingState? onboarding = Onboarding.of(context);
    if (onboarding != null) {
      onboarding.show();
    }
  });
}
  1. The text can be wrapped in a box, than support all kind of decorations and only shape: BoxShape.rectangle For this to happen, you have to set hasLabelBox equal to true, labelBoxDecoration, which supports only BoxDecoration

  2. The Label box also supports having an arrow. This is controlled by hasArrow. The position is not calculated automatically. The default position is top. You will have to specify the position via arrowPosition by using the enum ArrowPosition. The ArrowPosition.top and ArrowPosition.bottom calculates the horizontal position automatically according to the widget of interest (the focused one which is visible through the overlay), the other arrow positions are centered in the label box e.g. ArrowPosition.topCenter, ArrowPosition.bottomCenter. In addition there are 2 new settings from v3.0.0 - ArrowPosition.autoVertical and ArrowPosition.autoVerticalCenter, which will take care of positioning the arrow automatically relative to the label box and widget position.

  3. The onboarding also supports forwarding the onTap event to the widget of interest. You can control the behavior for each step using the overlayBehavior. It accepts the Flutter enum HitTestBehavior. By default, the value used is HitTestBehavior.opaque.

  • HitTestBehavior.opaque ignores the clicks on the focused widget and always will navigate to next step
  • HitTestBehavior.translucent forwards clicks on the focused widget and on the overlay in the same time
  • HitTestBehavior.deferToChild the clicks on the hole are forwarded to the focused widget, clicks on the overlay navigates to next step.
  1. Sometimes the titleText and the bodyText might not fit well in the constrained label box, because of the long texts, longer translations or smaller screens. There are 2 behaviors for this scenario. The default one will limit the title to 2 lines and the bodyText to 5 lines and will overflow both with ellipsis, the second one is to automatically resize the texts. This is controlled by the Onboarding property autoSizeTexts, which default value is false.

  2. The onboarding can show only a portion of the defined steps with a specific start index. Use showWithSteps method. Remember that the steps indexes are 0-based (starting from zero)

@override
void initState() {
  super.initState();
  WidgetsBinding.instance.addPostFrameCallback((Duration timeStamp) {
    final OnboardingState? onboarding = Onboarding.of(context);
    if (onboarding != null) {
      onboarding.showWithSteps(3, <int>[3,4,5,6]);
    }
  });
  }
  1. The onboarding can start from a specific index and play until the end step is reached. Use showFromIndex method. Remember that the steps indexes are 0-based (starting from zero)
@override
void initState() {
  super.initState();
  WidgetsBinding.instance.addPostFrameCallback((Duration timeStamp) {
    final OnboardingState? onboarding = Onboarding.of(context);
    if (onboarding != null) {
      onboarding.showFromIndex(3);
    }
  });
}
  1. From v.3.0.0 if you want to show something else, different from just title and explanation text, then stepBuilder is for you. With stepBuilder, you can change the layout, add images or something else.

Important: If you want to inherit your App Theme from your app instead of using the style properties. You need to wrap your stepBuilder code with a Scaffold or Material widgets.

Important: Clicks on the overlay are ignored if stepBuilder is set. Clicks on the hole or on the widget depend on the HitTestBehavior.

  • using HitTestBehavior.translucent and HitTestBehavior.deferToChild will forward clicks on the hole to the focused widget
  • using HitTestBehavior.opaque ignores clicks on the hole and on the overlay are ignored. Call callbacks provided by the stepBuilder
OnboardingStep(
  focusNode: focusNodes[0],
  titleText: 'Tap anywhere to continue ',
  titleTextColor: Colors.black,
  bodyText: 'Tap anywhere to continue Tap anywhere to continue',
  labelBoxPadding: const EdgeInsets.all(16.0),
  labelBoxDecoration: BoxDecoration(
    shape: BoxShape.rectangle,
    borderRadius: const BorderRadius.all(Radius.circular(8.0)),
    color: const Color(0xFF00E1FF),
    border: Border.all(
      color: const Color(0xFF1E05FB),
      width: 1.0,
      style: BorderStyle.solid,
    ),
  ),
  arrowPosition: ArrowPosition.autoVertical,
  hasArrow: true,
  hasLabelBox: true,
  fullscreen: true,
  stepBuilder: (
    BuildContext context,
    OnboardingStepRenderInfo renderInfo,
  ) {
    return SingleChildScrollView(
      child: Column(
        children: [
          Text(
            renderInfo.titleText,
            style: renderInfo.titleStyle,
          ),
          Row(
            crossAxisAlignment: CrossAxisAlignment.start,
            children: [
              Image.asset(
                'assets/demo.gif',
                width: 50,
              ),
              const SizedBox(
                width: 10,
              ),
              Flexible(
                child: AutoSizeText(
                  renderInfo.bodyText,
                  style: renderInfo.bodyStyle,
                ),
              ),
            ],
          ),
          Row(
            children: [
              TextButton(
                onPressed: renderInfo.nextStep,
                child: Text('Next'),
              ),
              const SizedBox(
                width: 10,
              ),
              TextButton(
                onPressed: renderInfo.close,
                child: Text('close'),
              ),
            ],
          ),
        ],
      ),
    );
  },
),

  1. From v.3.0.0 Combining onTapCallback with the overlayBehavior gives more control.
  • If you want to capture any clicks and decide what to do depending on the area that was clicked - use HitTestBehavior.opaque
  • if you want to be able to click on the focused widget and control when to go to next step or close - use HitTestBehavior.translucent
  • If you want to capture clicks only on the overlay, the clicks on the hole will not be controlled by the callback - use HitTestBehavior.deferToChild

Using the TapArea you can specify what happens when the user clicked on certain area. The possible options are hole, label and overlay

OnboardingStep(
  focusNode: focusNodes[4],
  titleText: 'Menu',
  bodyText: 'You can open menu from here',
  overlayColor: Colors.green.withOpacity(0.9),
  shape: const CircleBorder(),
  overlayBehavior: HitTestBehavior.translucent,
  onTapCallback:
      (TapArea area, VoidCallback next, VoidCallback close) {
    if (area == TapArea.hole) {
      next();
    }
  },
),
  1. From v.3.0.0 It is possible to combine onTapCallback and stepBuilder. No navigation will be executed except if you call next() method from onTapCallback or the stepBuilder. You can customize the behavior using the TapArea enum to get the area where the user clicked. By using the HitTestBehavior you can again customize if the clicks on the hole are ignored or forwarded to the focused widget. Again if you define the overlayBehavior with HitTestBehavior.deferToChild the click on the hole or the widget in focus will not be controlled by the onTapCallback

  2. From v3.0.0 there is an additional OverlayController (ChangeNotifier) attached to the OverlayState that provides the currentIndex, currentStep and isVisible.

final OnboardingState? onboarding = Onboarding.of(context);
if( onboarding?.controller.isVisible ?? false) {
  // do some logic here
}
  1. From v.3.0.0 you can also add a pulsing animation around the focused widget. Pulse animation will be displayed showPulseAnimation on an OnboardingStep is set to true. In addition you can change the inner and outer colors of the pulse animation. Thanks to the author Gautier of the pal package for the inspiration.

  1. From v.3.0.0 you can show a red border around the label box for debugging purposes by using an Onboarding parameter debugBoundaries which is false by default.

  1. From v.3.1.0 The package can be used with ResponsiveFramework. For this to work as expected you need to perform these changes to your code:

    • move Onboarding widget under the ResponsiveWrapper.builder
    • wrap with a Builder to be able to access the inherited widget for ResponsiveWrapperData
    • manually calculate scale for width and height
    • pass the calculated values to the Onboarding widget.
    • by default these scale values will be 1.0

Example:

return MaterialApp(
      home: ResponsiveWrapper.builder(
        Builder(builder: (context) {
          final ResponsiveWrapperData data = ResponsiveWrapper.of(context);
          final scaleWidth = data.screenWidth / data.scaledWidth;
          final scaleHeight = data.screenHeight / data.scaledHeight;

          return Onboarding(
            key: widget.onboardingKey,
            steps: steps,
            globalOnboarding: true,
            debugBoundaries: true,
            child: const Home(),
            scaleWidth: scaleWidth,
            scaleHeight: scaleHeight,
          );
        }),
        maxWidth: 1200,
        minWidth: 480,
        defaultScale: true,
        breakpoints: [
          const ResponsiveBreakpoint.autoScale(800, name: TABLET),
        ],
      ),
      initialRoute: "/",
    );
  1. From 3.2.1 [stepPainterBuilder] is a callback function that passes the context, the title String, the hole Rect nd if the arrow position isTop bool. By default it is null and it will use the LabelPainter. You can use this to draw custom shapes around the hole. You can use the LabelPainter as a reference

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