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cleanup: Remove editor transform overloads, surface props, table heig… #1686

cleanup: Remove editor transform overloads, surface props, table heig…

cleanup: Remove editor transform overloads, surface props, table heig… #1686

Triggered via push November 29, 2024 21:10
Status Failure
Total duration 1m 31s
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build.yml

on: push
Matrix: build
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14 errors and 8 warnings
Build osx
Process completed with exit code 130.
Build ios-arm64
Process completed with exit code 130.
Build android-arm64-v8a: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build android-arm64-v8a: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build android-arm64-v8a
Process completed with exit code 1.
Build linux-x64: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build linux-x64: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build linux-x64
Process completed with exit code 1.
Build win-x86: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build win-x86: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build win-x86
Process completed with exit code 1.
Build win-x64: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build win-x64: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build win-x64
Process completed with exit code 1.
Build android-arm64-v8a
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build android-arm64-v8a
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build linux-x64
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build linux-x64
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build win-x86
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build win-x86
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build win-x64
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build win-x64
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.