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meshes: Add new world-sized meshes for hit targets. #1682

meshes: Add new world-sized meshes for hit targets.

meshes: Add new world-sized meshes for hit targets. #1682

Triggered via push November 25, 2024 23:16
Status Failure
Total duration 2m 52s
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build.yml

on: push
Matrix: build
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14 errors and 14 warnings
Build ios-arm64
Process completed with exit code 130.
Build android-arm64-v8a: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build android-arm64-v8a: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build android-arm64-v8a
Process completed with exit code 1.
Build osx
Process completed with exit code 130.
Build linux-x64: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build linux-x64: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build linux-x64
Process completed with exit code 1.
Build win-x64: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build win-x64: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build win-x64
Process completed with exit code 1.
Build win-x86: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build win-x86: VisualPinball.Engine/VPT/Plunger/PlungerMeshGenerator.cs#L21
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
Build win-x86
Process completed with exit code 1.
Build ios-arm64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build android-arm64-v8a
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build android-arm64-v8a
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build android-arm64-v8a
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build osx
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build linux-x64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build linux-x64
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build linux-x64
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build win-x64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build win-x64
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build win-x64
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build win-x86
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build win-x86
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.
Build win-x86
For projects targeting .NET 8.0 and higher, specifying a RuntimeIdentifier will no longer produce a self contained app by default. To continue building self-contained apps, set the SelfContained property to true or use the --self-contained argument.