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Add serialized subclasses #1660

Add serialized subclasses

Add serialized subclasses #1660

Workflow file for this run

name: Build
on: push
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
defaults:
run:
shell: bash
jobs:
build:
name: Build ${{ matrix.rid }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- os: windows-latest
rid: win-x64
- os: windows-latest
rid: win-x86
- os: macos-latest
rid: osx
- os: macos-latest
rid: ios-arm64
- os: ubuntu-latest
rid: linux-x64
- os: ubuntu-latest
rid: android-arm64-v8a
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: '3.1.x'
- name: Build
run: |
cd VisualPinball.Engine.Test
dotnet build VisualPinball.Engine.Test.csproj -c Release -r ${{ matrix.rid }}
- run: |
mkdir tmp
cp -r VisualPinball.Unity/Plugins/${{ matrix.rid }} tmp
- uses: actions/upload-artifact@v3
with:
name: Plugins
path: tmp
# test:
# name: Unit Test
# needs: [ build ]
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v3
# - uses: actions/download-artifact@v3
# with:
# name: Plugins
# path: VisualPinball.Unity/Plugins
#- uses: actions/cache@v3
# with:
# path: VisualPinball.Unity/VisualPinball.Unity.Test/TestProject~/Library
# key: Library-Test-Project
# restore-keys: |
# Library-Test-Project
# Library
# - uses: game-ci/unity-test-runner@main
# id: test
# with:
# #unityVersion: "2022.3.10f1"
# projectPath: VisualPinball.Unity/VisualPinball.Unity.Test/TestProject~
# artifactsPath: VisualPinball.Unity/VisualPinball.Unity.Test/TestProject~/artifacts
# testMode: all
# customParameters: -debugCodeOptimization -enableCodeCoverage -burst-disable-compilation -coverageOptions enableCyclomaticComplexity;assemblyFilters:+VisualPinball.Engine;pathFilters:-**/VisualPinball.Engine/Math/Triangulator/**,-**/VisualPinball.Engine/Math/Mesh/** -coverageResultsPath artifacts
# - run: |
# curl -s https://codecov.io/bash | bash -s - -f ${{ steps.test.outputs.artifactsPath }}/TestProject~-opencov/EditMode/TestCoverageResults_0000.xml
# - uses: MirrorNG/nunit-reporter@v1.1.0
# if: always()
# with:
# path: ${{ steps.test.outputs.artifactsPath }}/*.xml
# access-token: ${{ secrets.GITHUB_TOKEN }}
# - uses: actions/upload-artifact@v3
# if: always()
# with:
# name: Test results
# path: ${{ steps.test.outputs.artifactsPath }}
dispatch:
name: Dispatch
runs-on: ubuntu-latest
needs: [ build ]
if: github.repository == 'freezy/VisualPinball.Engine' && github.ref == 'refs/heads/master'
steps:
- uses: peter-evans/repository-dispatch@v1
with:
token: ${{ secrets.GH_PAT }}
event-type: build-complete
client-payload: '{"artifacts_run_id": "${{ github.run_id }}"}'