Cross-platform console based utility for the vpinball ecosystem
Join #vpxtool on "Virtual Pinball Chat" discord for support and questions.
Download the latest release for your operating system at https://github.com/francisdb/vpxtool/releases, extract it and
if wanted copy or symlink the binary to $HOME/bin
to put in on your path
After extracting the archive you will have to remove the quarantine flag through
System Settings / Privacy & Security / Allow Anyway button
or on the command line as shown below.
xattr -d com.apple.quarantine vpxtool
Show help
> vpxtool --help
Vpxtool v0.16.0
Extracts and assembles vpx files
Usage: vpxtool [COMMAND]
Commands:
info Vpx table info related commands
diff Prints out a diff between the vbs in the vpx and the sidecar vbs
frontend Text based frontend for launching vpx files
simplefrontend Simple text based frontend for launching vpx files
index Indexes a directory of vpx files
script Vpx script code related commands
ls Show a vpx file content
extract Extracts a vpx file
extractvbs Extracts the vbs from a vpx file next to it
importvbs Imports the vbs next to it into a vpx file
verify Verify the structure of a vpx file
assemble Assembles a vpx file
patch Applies a VPURemix System patch to a table
new Creates a minimal empty new vpx file
config Vpxtool related config file
images Vpx image related commands
gamedata Vpx gamedata related commands
romname Prints the PinMAME ROM name from a vpx file
help Print this message or the help of the given subcommand(s)
Options:
-h, --help Print help
-V, --version Print version
Show help for a specific command
> vpxtool frontend --help`
Acts as a frontend for launching vpx files
Usage: vpxtool frontend [OPTIONS] [VPXROOTPATH]
Arguments:
[VPXROOTPATH] The path to the root directory of vpx files [default: /Users/francisdb/vpinball/tables]
Options:
-r, --recursive Recursively index subdirectories
-h, --help Print help
Vpxtool can act as a frontend for launching vpx files. It will index a directory of vpx files and then present a menu to launch them.
A configuration file will be written to store the Visual Pinball executable location.
To show the current config location use the following command
vpxtool config show
When actions are invoked that open an editor the default editor configured for your system will be used. In case you want to override this with a specific editor you can add the following line to the config file:
# use Visual Studio Code as default editor
editor = "code"
- https://github.com/syd711/vpin-studio
- https://github.com/mpcarr/aztec-quest
- https://github.com/francisdb/vpinball-example-table-extracted
Other related projects that read assemble vpx files:
- https://github.com/vpinball/vpinball
- https://github.com/vpdb/vpx-js
- https://github.com/freezy/VisualPinball.Engine
- https://github.com/stojy/ClrVpin
- https://github.com/vbousquet/vpx_lightmapper
An example vpx managed in github with some imagemagick scripts to compose textures
https://github.com/vbousquet/flexdmd/tree/master/FlexDemo
The project uses the default rust build tool cargo
. To get going read the docs on
installation and first steps at https://doc.rust-lang.org/cargo/
cargo build --release