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chore: release 1.5.0 (#473)
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chore: release 1.5.0
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iamareebjamal authored Aug 14, 2019
2 parents 0eeff55 + 15c6d89 commit fe86fb4
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Showing 29 changed files with 223 additions and 51 deletions.
23 changes: 20 additions & 3 deletions .travis.yml
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@@ -1,5 +1,6 @@
language: android
sudo: false
dist: trusty
sudo: true
jdk:
- oraclejdk8
android:
Expand All @@ -16,10 +17,26 @@ cache:
- "${TRAVIS_BUILD_DIR}/gradle/wrapper/dists/"
- "$HOME/.gradle/caches/"
- "$HOME/.gradle/wrapper/"

install:
- bundle install

before_script:
- bash scripts/prep-key.sh

script:
- ./gradlew spotlessCheck
- ./gradlew build --stacktrace
after_success:
- bash scripts/upload-apk.sh

deploy:
- provider: script
skip_cleanup: true
script: bash scripts/upload-apk.sh
on:
all_branches: true
condition: $TRAVIS_BRANCH =~ ^(master|development)$
- provider: script
skip_cleanup: true
script: bash scripts/upload-gh-pages.sh
on:
all_branches: true
3 changes: 3 additions & 0 deletions Gemfile
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@@ -0,0 +1,3 @@
source "https://rubygems.org"

gem "fastlane"
12 changes: 6 additions & 6 deletions app/build.gradle
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@@ -1,5 +1,5 @@
plugins {
id "com.diffplug.gradle.spotless" version "3.23.1"
id "com.diffplug.gradle.spotless" version "3.24.1"
}
apply plugin: "com.github.b3er.local.properties"
apply plugin: 'com.android.application'
Expand All @@ -23,8 +23,8 @@ android {
applicationId 'org.fossasia.badgemagic'
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
versionCode 6
versionName '1.4.0'
versionCode 7
versionName '1.5.0'
vectorDrawables.useSupportLibrary = true
}

Expand Down Expand Up @@ -85,20 +85,20 @@ dependencies {

//Android X Libraries
implementation 'androidx.appcompat:appcompat:1.1.0-rc01'
implementation 'androidx.recyclerview:recyclerview:1.1.0-beta01'
implementation 'androidx.recyclerview:recyclerview:1.1.0-beta02'
implementation 'androidx.cardview:cardview:1.0.0'
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'

// Koin AndroidX
implementation "org.koin:koin-androidx-viewmodel:${versions.koin_version}"

//Material Design
implementation 'com.google.android.material:material:1.1.0-alpha08'
implementation 'com.google.android.material:material:1.1.0-alpha09'

//Timber
implementation 'com.jakewharton.timber:timber:4.7.1'

implementation 'no.nordicsemi.android.support.v18:scanner:1.4.0'
implementation 'no.nordicsemi.android.support.v18:scanner:1.4.2'

implementation 'androidx.legacy:legacy-support-v4:1.0.0'
testImplementation 'junit:junit:4.12'
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Expand Up @@ -12,7 +12,7 @@ class DrawViewModel(
) : ViewModel() {
var drawModeState: ObservableField<DrawMode> = ObservableField(DrawMode.NOTHING)

var drawState: ObservableBoolean = ObservableBoolean(false)
var drawState: ObservableBoolean = ObservableBoolean(true)
var eraseState: ObservableBoolean = ObservableBoolean(false)

var savedButton: MutableLiveData<Boolean> = MutableLiveData()
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Expand Up @@ -13,7 +13,7 @@ class EditBadgeViewModel(
var drawModeState: ObservableField<DrawMode> = ObservableField(DrawMode.NOTHING)
var drawingJSON: ObservableField<String> = ObservableField("[]")

var drawState: ObservableBoolean = ObservableBoolean(false)
var drawState: ObservableBoolean = ObservableBoolean(true)
var eraseState: ObservableBoolean = ObservableBoolean(false)

var savedButton: MutableLiveData<Boolean> = MutableLiveData()
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Expand Up @@ -13,7 +13,7 @@ class EditClipartViewModel(
var drawModeState: ObservableField<DrawMode> = ObservableField(DrawMode.NOTHING)
var drawingJSON: ObservableField<List<String>> = ObservableField(listOf())

var drawState: ObservableBoolean = ObservableBoolean(false)
var drawState: ObservableBoolean = ObservableBoolean(true)
var eraseState: ObservableBoolean = ObservableBoolean(false)

var savedButton: MutableLiveData<Boolean> = MutableLiveData()
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20 changes: 20 additions & 0 deletions docs/sources/Makefile
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@@ -0,0 +1,20 @@
# Minimal makefile for Sphinx documentation
#

# You can set these variables from the command line, and also
# from the environment for the first two.
SPHINXOPTS ?=
SPHINXBUILD ?= sphinx-build
SOURCEDIR = .
BUILDDIR = _build

# Put it first so that "make" without argument is like "make help".
help:
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)

.PHONY: help Makefile

# Catch-all target: route all unknown targets to Sphinx using the new
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
%: Makefile
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
53 changes: 53 additions & 0 deletions docs/sources/conf.py
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# Configuration file for the Sphinx documentation builder.
#
# This file only contains a selection of the most common options. For a full
# list see the documentation:
# http://www.sphinx-doc.org/en/master/config

# -- Path setup --------------------------------------------------------------

# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
# import os
# import sys
# sys.path.insert(0, os.path.abspath('.'))


# -- Project information -----------------------------------------------------

project = 'Badge Magic'
copyright = '2019, FOSSASIA'
author = 'FOSSASIA'

master_doc = 'index'

# -- General configuration ---------------------------------------------------

# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
]

# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']

# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This pattern also affects html_static_path and html_extra_path.
exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']


# -- Options for HTML output -------------------------------------------------

# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#
html_theme = 'alabaster'

# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
20 changes: 20 additions & 0 deletions docs/sources/index.rst
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.. Badge Magic documentation master file, created by
sphinx-quickstart on Thu Aug 8 09:11:41 2019.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
Welcome to Badge Magic's documentation!
=======================================

.. toctree::
:maxdepth: 2
:caption: Contents:



Indices and tables
==================

* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`
35 changes: 35 additions & 0 deletions docs/sources/make.bat
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@ECHO OFF

pushd %~dp0

REM Command file for Sphinx documentation

if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=.
set BUILDDIR=_build

if "%1" == "" goto help

%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)

%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
goto end

:help
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%

:end
popd
2 changes: 2 additions & 0 deletions fastlane/Appfile
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@@ -0,0 +1,2 @@
json_key_file("./scripts/fastlane.json") # Path to the json secret file - Follow https://docs.fastlane.tools/actions/supply/#setup to get one
package_name("org.fossasia.badgemagic") # e.g. com.krausefx.app
9 changes: 9 additions & 0 deletions fastlane/Fastfile
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@@ -0,0 +1,9 @@
default_platform(:android)
platform :android do
lane :buildAAB do
gradle(task: "bundle",build_type: "Release")
end
lane :uploadToPlaystore do
upload_to_play_store(track: "alpha",aab:"apk/badge-magic-master-app.aab")
end
end
1 change: 1 addition & 0 deletions fastlane/metadata/android/en-US/changelogs/1.txt
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@@ -0,0 +1 @@
Initial Release
1 change: 1 addition & 0 deletions fastlane/metadata/android/en-US/changelogs/2.txt
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@@ -0,0 +1 @@
Initial Release
1 change: 1 addition & 0 deletions fastlane/metadata/android/en-US/changelogs/3.txt
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- Changes to Interface and bug fixes
3 changes: 3 additions & 0 deletions fastlane/metadata/android/en-US/changelogs/4.txt
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- miscellaneous bug fixes
- draw support for cliparts
- edit support for badges
1 change: 1 addition & 0 deletions fastlane/metadata/android/en-US/changelogs/7.txt
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feat: Preselect "Draw" when going to draw screen
3 changes: 3 additions & 0 deletions fastlane/metadata/android/en-US/full_description.txt
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Badge Magic lets you create scrolling symbols and text on LED name badges through Bluetooth. The app provides options to portray names, clipart and simple animations on LED badges. For the data transfer from the smartphone to the LED badge we use Bluetooth.

You can purchase a compatible LED Badge at https://sg.pslab.io
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1 change: 1 addition & 0 deletions fastlane/metadata/android/en-US/short_description.txt
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Magically Create Symbols and Text on LED Name Badges using Bluetooth
1 change: 1 addition & 0 deletions fastlane/metadata/android/en-US/title.txt
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Badge Magic
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3 changes: 3 additions & 0 deletions scripts/.gitignore
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fastlane.json
*.jks

50 changes: 11 additions & 39 deletions scripts/upload-apk.sh
100644 → 100755
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@@ -1,71 +1,43 @@
#!/bin/sh
set -e

git config --global user.name "Travis CI"
git config --global user.email "noreply+travis@fossasia.org"

export DEPLOY_BRANCH=${DEPLOY_BRANCH:-development}
export PUBLISH_BRANCH=${PUBLISH_BRANCH:-master}

if [ "$TRAVIS_PULL_REQUEST" != "false" -o "$TRAVIS_REPO_SLUG" != "fossasia/badge-magic-android" ] || ! [ "$TRAVIS_BRANCH" == "$DEPLOY_BRANCH" -o "$TRAVIS_BRANCH" == "$PUBLISH_BRANCH" ]; then
echo "We upload apk only for changes in development or master, and not PRs. So, let's skip this shall we ? :)"
exit 0
fi

./gradlew bundleRelease
bundle exec fastlane buildAAB

git clone --quiet --branch=apk https://fossasia:$GITHUB_KEY@github.com/fossasia/badge-magic-android apk > /dev/null
cd apk

if [[ "$TRAVIS_BRANCH" == "$PUBLISH_BRANCH" ]]; then
/bin/rm -f *
if [[ $TRAVIS_BRANCH =~ ^(master)$ ]]; then
rm -rf *
else
/bin/rm -f badge-magic-dev-*
rm -rf badge-magic-dev*
fi

find ../app/build/outputs -type f \( -name '*.apk' -o -name '*.aab' \) -exec cp -v {} . \;

#removing unused apps
for file in app*; do
if [[ ${file} =~ "unsigned" || ${file} =~ "unaligned" ]]; then
rm ${file}
if [[ $file =~ ".aab" ]]; then
mv $file badge-magic-$TRAVIS_BRANCH-$file
else
if [[ "$TRAVIS_BRANCH" == "$PUBLISH_BRANCH" ]]; then
if [[ ${file} =~ ".aab" ]]; then
mv ${file} badge-magic-master-${file}
else
mv ${file} badge-magic-master-${file:4}
fi
elif [[ "$TRAVIS_BRANCH" == "$DEPLOY_BRANCH" ]]; then
if [[ ${file} =~ ".aab" ]]; then
mv ${file} badge-magic-dev-${file}
else
mv ${file} badge-magic-dev-${file:4}
fi
fi
mv $file badge-magic-$TRAVIS_BRANCH-${file:4}
fi
done

# Create a new branch that will contains only latest apk
git checkout --orphan temporary

# Add generated APK
git add --all .
git commit -am "[Auto] Update Test Apk ($(date +%Y-%m-%d.%H:%M:%S))"

# Delete current apk branch
git branch -D apk
# Rename current branch to apk
git branch -m apk

# Force push to origin since histories are unrelated
git push origin apk --force --quiet > /dev/null

# Publish App to Play Store
if [[ "$TRAVIS_BRANCH" != "$PUBLISH_BRANCH" ]]; then
echo "We publish apk only for changes in master branch. So, let's skip this shall we ? :)"
if [[ $TRAVIS_BRANCH =~ ^(master)$ ]]; then
cd ..
bundle exec fastlane uploadToPlaystore
exit 0
fi

gem install fastlane
fastlane supply --aab badge-magic-master-app.aab --skip_upload_apk true --track alpha --json_key ../scripts/fastlane.json --package_name $PACKAGE_NAME
echo "We publish apk only for changes in master branch. So, let's skip this shall we ? :)"
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