Moth: Pixel Art editor
The Moth pixel art editor is the first of many free web apps geared towards indie game developers. With a focus on packing powerful features into a simple to use interface, Moth is meant to be a pixel art editor with an easy learning curve.
- (Easy)(Feature) add talorence to wand
- (Easy)(Feature) rainbow color mode
- (Easy)(Feature) random color mode
- (Easy)(Bug) light and color picker doesint add color if missing
- (Easy)(Feature) npm i react-beautiful-dnd
- (Easy)(Feature) dnd tabs
- (Easy)(Bug) obfuscate build code
- (Easy)(Feature) export format dropdown
- (Easy)(Bug) thickness for shapes
- (Easy)(Feature) flatten all layers
- (Easy)(Feature) play animation backwards?
- (Easy)(Feature) ping / pong animation loop?
- (Easy)(Feature) export as zip, file for each frame
- (Easy)(Feature) move tool is like a selection tool
- (Easy)(Feature) indexed colors
- (Easy)(Feature) animate main canvas
- (Easy)(Feature) Use the same icons set across the app
- (Easy)(Feature) Join multiple similer tool into one iterface
- (Medium)(Feature) copy / paste selection
- (Medium)(Feature) mirror mode
- (Easy)(Feature) mirror from starting point
- (Easy)(Feature) mirror ying / yang
- (Medium)(Feature) add drag handles to resize the canvas
- (Hard)(Bug) pixels get deleted when changing the canvas size
- (Medium)(Feature) add current mouse position & canvas size at bottom left
- (Medium)(Feature) scroll zooms to the mouse position
- (Medium)(Feature) left click in canvas area for center/tool/clear wheel, right click to pan
- (Easy)(Feature) make clear more accessable
- (Medium)(Bug) make local projects use indexDB instead
- (Medium)(Bug) make light tool use lines
- (Medium)(Bug) make sure all brush combinations work with left and right buttons
- (Medium)(Feature) export as css
- (Medium)(Feature) onion skinning for furure frame
- onion skinning color effects
- (Medium)(Feature) import gif as frames
- (Medium)(Feature) fullscreen canvas mode
- (Medium)(Feature) Sprite packing
- (Medium)(Feature) Import and slice existing .png spritesheets.
- (Medium)(Feature) .pyxel and .asesprite / .ase import
- (Medium)(Feature) load demo button
- (Medium)(Feature) wrap around move option
- (Medium)(Feature) allow creating multiple animations
- (Medium)(Feature) add console error watch system
- (Medium)(Feature) Multiple sprite tabs
- (Hard)(Feature) tools only modify active selection
- (Hard)(Feature) better selection box
- (Hard)(Feature) download as svg
- (Hard)(Feature) export as .tmx
- (Hard)(Feature) make selections standout
- rotate
- scale
- draw only in selection
- move to new layer / frame
- (Hard)(Feature) Ctrl-z undos brush strokes and last canvas resize
- CTRL-Z undos and changes in text (title, color palette name, ect)
- When you undo layer joins, the number of layers does not change, the layer just disappears.
- Undo redo wont work with layers
- (Hard)(Bug) get color picker working again
- Color pallets that are premade
- Option to create a color pallet from sprite
- color pallette recommendations
- recommend colors based on current pallete and AI
- recommend better color alternatives based on AI
- pallette
- when changing color in pallete, update all instances of that color in all layers
- import/paste and export/copy a color pallette
- import pallette from image
- limit pallette to x colors
- start with most common colors
- squash similer colors?
- deleting a color from the pallette doesint effect layers
- lights / darks
- add opacity
- (Hard)(Feature) Add smudge tool
- (Hard)(Feature) add font tool
- (Hard)(Feature) settings modal
- (Easy)(Feature) update shortcut keys
- custom shortcuts
- custom shortcuts override default
- reset shortcuts to default button
- themes
- retro game consoles
- grid colors
- custom layout, custom shortcut
- minimize UI
- tilemap features (https://github.com/praghus/plextus)
- realtime collaboration
- spaces
- projects
- gallery
- 3d pixel editing
- node based editor (https://github.com/Ttanasart-pt/Pixel-Composer)
- rig system
- mesh deformation tool (points, weights)
- bones arnt visible in final render
- one bone per layer
- pivit point for the layer becomes the start of the bone
- choose parent bone when creating new bone
- copy and paste layer copies bones aswell
- when animating bones, use index of bone to figure out which bones should move
- parent bones move child bones on other layers
- tweening
- generate tweening frame via AI
- choose how many frames to create
- button to generate tweening frames based on "move" tool or "bone" tool
- provide types of progression arcs
- non-destructive "Effects"
- AA
- mirror
- scatter
- color filter
- outline effect
- texture fill
- The "sun" effect is a ball, that is placed somewhere on the canvas, and affects the colors of the sprites with a specific falloff
- light source tool, creates highlights and shadows for you