A Unity plugin for Flurry SDK
Flurry Push for messaging and Flurry Config for remote configuration are supported by our plugin!
The Flurry SDK Unity plugin is available via the Unity Asset Store and Github.
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Install from the Unity Asset Store
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Open the Unity Asset Store in your browser.
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Click on the "Open in Unity" button, then open your Unity project.
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Download and import "Flurry SDK Plugin" in your Package Manager.
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Download and install from Github
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Download the Flurry Unity package from flurry-sdk-6.2.0.unitypackage.
- If you are using Apple Xcode < 12, please use releases flurry-sdk-3.3.0.unitypackage, or flurry-sdk-3.3.0-push.unitypackage if you want to use Flurry Push.
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Open your project in Unity Editor, choose menu Assets > Import Package > Custom Package… to bring up the File chooser, and select the package downloaded.
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Add Flurry code
using FlurrySDK;
Note: FlurryUnityApplication.java
is now bundled in the aar
format. Please manually remove FlurryUnityApplication.java
imported by the previous release from the Assets/Plugins/Android
folder.
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To improve analytics identities, please see Manual Flurry Android SDK Integration for adding Google Play Services library in your app by including
play-services-ads-identifier
libraries. -
Flurry Push
In order to use Flurry Push for Android, please follow the additional steps below:-
Follow Set up a Firebase Cloud Messaging client app with Unity. Complete to the 5th step for importing Firebase SDK. There should be a file
google-services.json
in your project'sAndroid
folder now. You do not need to provide any setup codes here. -
Please rename the following Android manifest template file
Assets/Plugins/Android/AndroidManifest_Flurry-template.xml
that comes with the Flurry SDK plugin toAndroidManifest.xml
, and merge the contents with yours if needed. You need to replaceAndroidManifest.xml
generated by Firebase with Flurry's.<application ... <!-- Flurry Messaging services; do not modify --> <service android:name="com.flurry.android.marketing.messaging.FCM.FlurryMessageListenerService" android:exported="false"> <intent-filter> <action android:name="com.google.firebase.MESSAGING_EVENT" /> </intent-filter> </service> <receiver android:name="com.flurry.android.marketing.messaging.notification.NotificationCancelledReceiver" android:enabled="true" android:exported="false"> </receiver> <receiver android:name="com.flurry.android.marketing.messaging.notification.NotificationClickedReceiver" android:enabled="true" android:exported="false"> </receiver>
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If you want to customize Flurry Push notification, please configure an Android entry point Application and update the metadata section in your
AndroidManifest.xml
. Example can be found at FlurryUnityApplication.java.<application android:name="com.flurry.android.FlurryUnityApplication" android:label="@string/app_name" android:icon="@drawable/app_icon"> <!-- Flurry Agent settings; please update --> <meta-data android:name="flurry_apikey" android:value="FLURRY_ANDROID_API_KEY" /> <meta-data android:name="flurry_with_crash_reporting" android:value="true" /> <meta-data android:name="flurry_with_continue_session_millis" android:value="10000L" /> <meta-data android:name="flurry_with_include_background_sessions_in_metrics" android:value="true" /> <meta-data android:name="flurry_with_log_enabled" android:value="true" /> <meta-data android:name="flurry_with_log_level" android:value="2" /> <meta-data android:name="flurry_with_messaging" android:value="true" />
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Add notification permission in the Android manifest file. (required on the Android 13 and above devices.)
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
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Set up "Android Authorization" in Flurry Push Authorization.
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Flurry plugin released
aar
libraries in the package. If your apps change the default searching path, please remember to include theaar
type.implementation fileTree(dir: 'libs', include: ['*.jar', '*.aar'])
For further details on configuring xcode for push notifications see here: Flurry Push for Unity iOS.
There are some minor differences between the Android and iOS plugin:
- iOS does not make use of the messaging listeners in C-sharp. Delegate methods didReceiveMessage/didReceiveActionWithIdentifier in FlurryUnityPlug.mm may be optionally modified to customize app behavior.
- iOS does not have an equivalent method for Android's GetReleaseVersion method.
- iOS does not yet have an equivalent method for Android's LogPayment method, however if SetIAPReportingEnabled is set to true Flurry will automatically track in app purchases.
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Example.cs
using System.Collections.Generic; using UnityEngine; using FlurrySDK; public class FlurryStart : MonoBehaviour { #if UNITY_ANDROID private readonly string FLURRY_API_KEY = FLURRY_ANDROID_API_KEY; #elif UNITY_IPHONE private readonly string FLURRY_API_KEY = FLURRY_IOS_API_KEY; #else private readonly string FLURRY_API_KEY = null; #endif void Start() { // Note: When enabling Messaging, Flurry Android should be initialized by using AndroidManifest.xml. // Initialize Flurry once. new Flurry.Builder() .WithCrashReporting(true) .WithLogEnabled(true) .WithLogLevel(Flurry.LogLevel.DEBUG) .WithReportLocation(true) .WithMessaging(true, new MyMessagingListener()) .Build(FLURRY_API_KEY); // Example to get Flurry versions. Debug.Log("AgentVersion: " + Flurry.GetAgentVersion()); Debug.Log("ReleaseVersion: " + Flurry.GetReleaseVersion()); // Set Flurry preferences. Flurry.SetLogEnabled(true); Flurry.SetLogLevel(Flurry.LogLevel.VERBOSE); // Set user preferences. Flurry.SetAge(36); Flurry.SetGender(Flurry.Gender.Female); Flurry.SetReportLocation(true); // Set user properties. Flurry.UserProperties.Set(Flurry.UserProperties.PROPERTY_REGISTERED_USER, "True"); // Log Flurry events. Flurry.EventRecordStatus status = Flurry.LogEvent("Unity Event"); Debug.Log("Log Unity Event status: " + status); // Log Flurry timed events with parameters. IDictionary<string, string> parameters = new Dictionary<string, string>(); parameters.Add("Author", "Flurry"); parameters.Add("Status", "Registered"); status = Flurry.LogEvent("Unity Event Params Timed", parameters, true); Debug.Log("Log Unity Event with parameters timed status: " + status); ... Flurry.EndTimedEvent("Unity Event Params Timed"); // Log Flurry standard events. status = Flurry.LogEvent(Flurry.Event.APP_ACTIVATED); Debug.Log("Log Unity Standard Event status: " + status); Flurry.EventParams stdParams = new Flurry.EventParams() .PutDouble (Flurry.EventParam.TOTAL_AMOUNT, 34.99) .PutBoolean(Flurry.EventParam.SUCCESS, true) .PutString (Flurry.EventParam.ITEM_NAME, "book 1") .PutString ("note", "This is an awesome book to purchase !!!"); status = Flurry.LogEvent(Flurry.Event.PURCHASED, stdParams); Debug.Log("Log Unity Standard Event with parameters status: " + status); } }
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Config.cs
// Register Config listener Flurry.Config.RegisterListener(new MyConfigListener()); Flurry.Config.Fetch(); public class MyConfigListener : Flurry.IConfigListener { public void OnFetchSuccess() { Debug.Log("Config Fetch Completed with state: Success"); Flurry.Config.Activate(); } public void OnFetchNoChange() { Debug.Log("Config Fetch Completed with state: No Change"); complete(); } public void OnFetchError(bool isRetrying) { Debug.Log("Config Fetch Completed with state: Fail - " + (isRetrying ? "Retrying" : "End")); complete(); } public void OnActivateComplete(bool isCache) { Debug.Log("Config Fetch Completed with state: Activate Completed - " + (isCache ? "Cached" : "New")); complete(); } private void complete() { string welcome_message = Flurry.Config.GetString("welcome_message", "Welcome!"); Debug.Log("Get Config Welcome message: " + welcome_message); } }
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Messaging.cs
// Set Messaging listener new Flurry.Builder() .WithMessaging(true, new MyMessagingListener()) ... public class MyMessagingListener : Flurry.IMessagingListener { // If you would like to handle the notification yourself, return true to notify Flurry // you've handled it, and Flurry will not show the notification. public bool OnNotificationReceived(Flurry.FlurryMessage message) { Debug.Log("Flurry Messaging Notification Received: " + message.Title); return false; } // If you would like to handle the notification yourself, return true to notify Flurry // you've handled it, and Flurry will not launch the app or "click_action" activity. public bool OnNotificationClicked(Flurry.FlurryMessage message) { Debug.Log("Flurry Messaging Notification Clicked: " + message.Title); return false; } public void OnNotificationCancelled(Flurry.FlurryMessage message) { Debug.Log("Flurry Messaging Notification Cancelled: " + message.Title); } public void OnTokenRefresh(string token) { Debug.Log("Flurry Messaging Token Refresh: " + token); } public void OnNonFlurryNotificationReceived(IDisposable nonFlurryMessage) { Debug.Log("Flurry Messaging Non-Flurry Notification."); } }
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Publisher.cs
// Register Publisher Segmentation listener Flurry.PublisherSegmentation.RegisterListener(new MyPublisherSegmentationListener()); Flurry.PublisherSegmentation.Fetch(); public class MyPublisherSegmentationListener : Flurry.IPublisherSegmentationListener { public void OnFetched(IDictionary<string, string> data) { string segments; data.TryGetValue("segments", out segments); Debug.Log("Flurry Publisher Segmentation Fetched: " + segments); } }
See Android-(FlurryAgent) / iOS-(Flurry) for the Flurry references.
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Methods in Flurry.Builder to initialize Flurry Agent
Builder WithAppVersion(string appVersion); // iOS only. For Android, please use Flurry.setVersionName() instead. Builder WithContinueSessionMillis(long sessionMillis); Builder WithCrashReporting(bool crashReporting); Builder WithGppConsent(string gppString, ISet<int> gppSectionIds); // Android only Builder WithDataSaleOptOut(bool isOptOut); Builder WithIncludeBackgroundSessionsInMetrics(bool includeBackgroundSessionsInMetrics); Builder WithLogEnabled(bool enableLog); Builder WithLogLevel(Flurry.LogLevel logLevel); // LogLevel = { VERBOSE, DEBUG, INFO, WARN, ERROR, ASSERT } Builder WithReportLocation(bool reportLocation); // Android only Builder WithMessaging(bool enableMessaging, IMessagingListener messagingListener); Builder WithPerformanceMetrics(Flurry.Performance performanceMetrics); // Performance = { NONE, COLD_START, SCREEN_TIME, ALL } Builder WithSslPinningEnabled(bool sslPinningEnabled); // Android only void Build(string apiKey);
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Methods to set Flurry preferences
void SetContinueSessionMillis(long sessionMillis); void SetCrashReporting(bool crashReporting); void SetIncludeBackgroundSessionsInMetrics(bool includeBackgroundSessionsInMetrics); void SetLogEnabled(bool enableLog); void SetLogLevel(Flurry.LogLevel logLevel); // LogLevel = { VERBOSE, DEBUG, INFO, WARN, ERROR, ASSERT } void SetSslPinningEnabled(bool sslPinningEnabled); // Android only
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Methods to set user preferences
void SetAge(int age); void SetGender(Flurry.Gender gender); // Gender = { Male, Female } void SetReportLocation(bool reportLocation); void SetSessionOrigin(string originName, string deepLink); void SetUserId(string userId); void SetVersionName(string versionName); // Android only. For iOS, please use Flurry.Builder.WithAppVersion() instead. void AddOrigin(string originName, string originVersion); void AddOrigin(string originName, string originVersion, IDictionary<string, string> originParameters); void AddSessionProperty(string name, string value);
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Methods to set privacy preferences
bool SetGppConsent(string gppString, ISet<int> gppSectionIds); // Android only void SetDataSaleOptOut(bool isOptOut); void DeleteData(); void OpenPrivacyDashboard();
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Methods in Flurry.UserProperties to set user properties
// Standard User Properties: Flurry.UserProperties = { // PROPERTY_CURRENCY_PREFERENCE, PROPERTY_PURCHASER, PROPERTY_REGISTERED_USER, PROPERTY_SUBSCRIBER } void Set(string propertyName, string propertyValue); void Set(string propertyName, List<string> propertyValues); void Add(string propertyName, string propertyValue); void Add(string propertyName, List<string> propertyValues); void Remove(string propertyName); void Remove(string propertyName, string propertyValue); void Remove(string propertyName, List<string> propertyValues); void Flag(string propertyName);
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Methods to get Flurry versions
int GetAgentVersion(); string GetReleaseVersion(); string GetSessionId();
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Methods to log Flurry events
enum EventRecordStatus { FlurryEventFailed, FlurryEventRecorded, FlurryEventUniqueCountExceeded, FlurryEventParamsCountExceeded, FlurryEventLogCountExceeded, FlurryEventLoggingDelayed, FlurryEventAnalyticsDisabled, FlurryEventParametersMismatched } EventRecordStatus LogEvent(string eventId); EventRecordStatus LogEvent(string eventId, IDictionary<string, string> parameters); EventRecordStatus LogEvent(string eventId, bool timed); EventRecordStatus LogEvent(string eventId, IDictionary<string, string> parameters, bool timed); void EndTimedEvent(string eventId); void EndTimedEvent(string eventId, IDictionary<string, string> parameters); EventRecordStatus LogEvent(Flurry.Event eventId, Flurry.EventParams parameters); void OnPageView(); // Deprecated, API removed, no longer supported by Flurry. void OnError(string errorId, string message, string errorClass); void OnError(string errorId, string message, string errorClass, IDictionary<string, string> parameters); void LogBreadcrumb(string crashBreadcrumb); EventRecordStatus LogPayment(string productName, string productId, int quantity, double price, string currency, string transactionId, IDictionary<string, string> parameters);
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Methods to set Flurry.EventParams
EventParams EventParams(); EventParams EventParams(EventParams paramsSource); IDictionary<object, string> GetParams(); EventParams Clear(); EventParams Remove(EventParamBase param); EventParams Remove(string key); EventParams PutAll(EventParams paramsSource); EventParams PutString(StringEventParam param, string value); EventParams PutString(string key, string value); EventParams PutInteger(IntegerEventParam param, int value); EventParams PutInteger(string key, int value); EventParams PutLong(IntegerEventParam param, long value); EventParams PutLong(string key, long value); EventParams PutDouble(DoubleEventParam param, double value); EventParams PutDouble(string key, double value); EventParams PutBoolean(BooleanEventParam param, bool value); EventParams PutBoolean(string key, bool value);
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Methods to enable IAP reporting (iOS)
void SetIAPReportingEnabled(bool enableIAP);
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Methods to set the iOS conversion value sent to Apple through SKAdNetwork (iOS)
void UpdateConversionValue(int conversionValue) void UpdateConversionValueWithEvent(Flurry.SKAdNetworkEvent flurryEvent); // SKAdNetworkEvent = { NoEvent, Registration, Login, Subscription, InAppPurchase }
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Methods in Flurry.Performance for Flurry Performance Metrics
void StartResourceLogger(); void LogResourceLogger(string id); void ReportFullyDrawn();
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Methods in Flurry.Config for Flurry Config
void Fetch(); void Activate(); void RegisterListener (IConfigListener configListener); void UnregisterListener(IConfigListener configListener); string GetString(string key, string defaultValue); interface IConfigListener { void OnFetchSuccess(); void OnFetchNoChange(); void OnFetchError(bool isRetrying); void OnActivateComplete(bool isCache); }
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Methods for Messaging (Flurry Push)
interface IMessagingListener { bool OnNotificationReceived(FlurryMessage message); bool OnNotificationClicked(FlurryMessage message); void OnNotificationCancelled(FlurryMessage message); void OnTokenRefresh(string token); void OnNonFlurryNotificationReceived(IDisposable nonFlurryMessage); } class FlurryMessage { string Title; string Body; string ClickAction; IDictionary<string, string> Data; }
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Methods in Flurry.PublisherSegmentation for Flurry Publisher Segmentation
void Fetch(); void RegisterListener (IPublisherSegmentationListener publisherSegmentationListener); void UnregisterListener(IPublisherSegmentationListener publisherSegmentationListener); IDictionary<string, string> GetData(); interface IPublisherSegmentationListener { void OnFetched(IDictionary<string, string> data); }
Copyright 2022 Yahoo Inc.
This project is licensed under the terms of the Apache 2.0 open source license. Please refer to LICENSE for the full terms.