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bump cache version, attempt mac build #14

bump cache version, attempt mac build

bump cache version, attempt mac build #14

# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
name: CMake Build All Platforms
env:
WINDOWS_SDL_VERSION: 2.30.3
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
fail-fast: false
# Set up a matrix to run the following 3 configurations:
# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator>
# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator>
# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator>
#
# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list.
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
build_type: [Release]
c_compiler: [gcc-13, cl] #clang-18 ]
include:
- os: windows-latest
c_compiler: cl
cpp_compiler: cl
- os: ubuntu-latest
c_compiler: gcc-13
cpp_compiler: g++-13
# - os: ubuntu-latest
# c_compiler: clang-18
# cpp_compiler: clang++
exclude:
- os: windows-latest
c_compiler: gcc-13
# - os: windows-latest
# c_compiler: clang-18
- os: ubuntu-latest
c_compiler: cl
- os: macos-latest
c_compiler: cl
steps:
- uses: actions/checkout@v4
with:
submodules: 'recursive'
- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
- name: Install SDL2 - Linux
shell: bash
if: runner.os == 'Linux'
run: |
sudo apt-get install libsdl2-dev
- name: Install SDL2 - macOS
shell: bash
if: runner.os == 'macOS'
run: |
brew install sdl2
- name: Cache SDL - Windows
uses: actions/cache@v4
if: runner.os == 'Windows'
env:
cache-name: cache-sdl
with:
path: C:\SDL
key: ${{ runner.os }}-build-${{ env.cache-name }}
- name: Download SDL if not cached - Windows
if: runner.os == 'Windows'
run: |
if (-Not (Test-Path C:\SDL))
{
Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$env:WINDOWS_SDL_VERSION/SDL2-devel-$env:WINDOWS_SDL_VERSION-VC.zip" -OutFile C:\SDL.zip
Expand-Archive C:\SDL.zip -DestinationPath C:\
}
- name: Configure CMake - Linux/macOS
if: runner.os != 'Windows'
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Configure CMake - Windows
if: runner.os == 'Windows'
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-DSDL2_DIR=C:\SDL2-$env:WINDOWS_SDL_VERSION\cmake
-S ${{ github.workspace }}
- name: Build
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}