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# Copyright 2023 The Navix Authors. | ||
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# Licensed to the Apache Software Foundation (ASF) under one | ||
# or more contributor license agreements. See the NOTICE file | ||
# distributed with this work for additional information | ||
# regarding copyright ownership. The ASF licenses this file | ||
# to you under the Apache License, Version 2.0 (the | ||
# "License"); you may not use this file except in compliance | ||
# with the License. You may obtain a copy of the License at | ||
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# http://www.apache.org/licenses/LICENSE-2.0 | ||
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# Unless required by applicable law or agreed to in writing, | ||
# software distributed under the License is distributed on an | ||
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
# KIND, either express or implied. See the License for the | ||
# specific language governing permissions and limitations | ||
# under the License. | ||
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from __future__ import annotations | ||
from typing import Union | ||
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import jax | ||
import jax.numpy as jnp | ||
from jax import Array | ||
from flax import struct | ||
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from ..components import EMPTY_POCKET_ID | ||
from ..entities import Entities, Goal, Door, Player, State | ||
from ..grid import random_colour, random_positions, random_directions, room | ||
from ..rendering.cache import RenderingCache | ||
from .environment import Environment, Timestep | ||
from .registry import register_env | ||
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class GoToDoor(Environment): | ||
split_lava: bool = struct.field(pytree_node=False, default=False) | ||
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def reset(self, key: Array, cache: Union[RenderingCache, None] = None) -> Timestep: | ||
# map | ||
grid = jnp.zeros((self.height, self.width), dtype=jnp.int32) | ||
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k1, k2, k3, k4, k5 = jax.random.split(key, num=5) | ||
room_height = jax.random.randint(k1, (), minval=5, maxval=self.height) | ||
room_width = jax.random.randint(k1, (), minval=5, maxval=self.width) | ||
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# set wall on grid | ||
grid = grid.at[jnp.asarray([0, room_height - 1])].set(-1) | ||
grid = grid.at[:, jnp.asarray([0, room_width - 1])].set(-1) | ||
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# goal and player | ||
player_row = jax.random.randint(k2, (), minval=1, maxval=room_height - 1) | ||
player_col = jax.random.randint(k3, (), minval=1, maxval=room_width - 1) | ||
player_pos = jnp.asarray([player_row, player_col]) | ||
direction = random_directions(k4) | ||
player = Player( | ||
position=player_pos, | ||
direction=direction, | ||
pocket=EMPTY_POCKET_ID, | ||
) | ||
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# doors | ||
k6, k7 = jax.random.split(k5, num=2) | ||
rows = jax.random.randint(k6, (2,), minval=2, maxval=room_height - 1) | ||
cols = jax.random.randint(k7, (2,), minval=2, maxval=room_width - 1) | ||
positions = jnp.asarray( | ||
[ | ||
[rows[0], room_width - 1], | ||
[room_height - 1, cols[0]], | ||
[rows[1], 0], | ||
[0, cols[1]], | ||
] | ||
) | ||
colours = random_colour(key, n=4) | ||
open = jnp.asarray([0] * 4) | ||
requires = jnp.asarray([-1] * 4) | ||
doors = Door.create( | ||
position=positions, requires=requires, colour=colours, open=open | ||
) | ||
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entities = { | ||
Entities.PLAYER: player[None], | ||
Entities.LAVA: doors, | ||
} | ||
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# systems | ||
state = State( | ||
key=key, | ||
grid=grid, | ||
cache=cache or RenderingCache.init(grid), | ||
entities=entities, | ||
) | ||
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return Timestep( | ||
t=jnp.asarray(0, dtype=jnp.int32), | ||
observation=self.observation(state), | ||
action=jnp.asarray(0, dtype=jnp.int32), | ||
reward=jnp.asarray(0.0, dtype=jnp.float32), | ||
step_type=jnp.asarray(0, dtype=jnp.int32), | ||
state=state, | ||
) | ||
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register_env( | ||
"Navix-GoToDoor-5x5-v0", | ||
lambda *args, **kwargs: GoToDoor(height=5, width=5, *args, **kwargs), | ||
) | ||
register_env( | ||
"Navix-GoToDoor-6x6-v0", | ||
lambda *args, **kwargs: GoToDoor(height=6, width=6, *args, **kwargs), | ||
) | ||
register_env( | ||
"Navix-GoToDoor-8x8-v0", | ||
lambda *args, **kwargs: GoToDoor(height=8, width=8, *args, **kwargs), | ||
) |