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Update opening-a-window.md #70

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4 changes: 2 additions & 2 deletions getting-started/opening-a-window.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ Opening a window

Before being able to render anything on screen, we need to ask the Operating System (OS) to hand us some place where to draw things, something commonly known as a **window**.

The process to open a window **depends a lot on the OS**, so we use a little library called [GLFW](https://www.glfw.org/) which unifies the different window management APIs and enables our code to be **agnostic** in the OS.
The process to open a window **depends a lot on the OS**, so we use a little library called [GLFW](https://www.glfw.org/) which unifies the different window management APIs and enables our code to be **agnostic** to the OS.

```{note}
I try to use as few libraries as I can, but this one is required to **make our code cross-platform**, which feels even more important to me than writing code from scratch. GLFW is furthermore **a very common choice** and quite minimal in its design.
Expand Down Expand Up @@ -75,7 +75,7 @@ Basic usage

### Initialization

First of all, any call to the GLFW library must be between its initialization and termination:
First of all, any call to the GLFW library must be between it's initialization and termination:

```{lit} C++, Main Content
glfwInit();
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