A spiritual successor to an old DOS game, written in Rust / Bevy
- Basic scene setup
- Basic controls
- Basic flight physics
- Basic Camera system
- DOS style point light sources
- Missiles with proportional navigation
- Target destruction
- [-] IN PROGRESS: AI assistant chatter
- [-] IN PROGRESS: Pulse / doppler radar gameplay
- [-] IN PROGRESS: HUD
- [-] IN PROGRESS: Targeting MFD
- [-] IN PROGRESS: Arcade targeting
- [-] IN PROGRESS: Sound
- SAM sites attacking player
- Radar countermeasures
- HSI MFD
- Player damage modeling
- Advanced targeting (LANTIRN)
- Advanced flight physics
- Bombs
- Scenery detail generation: Roads, cities, fields, mountains
- Mission system
- AI aircraft
- IR AAM missiles
- IR countermeasures
- Menu
Non-goals: Multiplayer (unless done by contributors), study-level realism, realistic graphics, VR
- [W] Throttle up
- [S] Throttle down
- [A] Rudder left
- [D] Rudder right
- [Cursor keys] Elevator & Ailerons
- [Space] Weapon release
- [F1] Cockpit view
- [F2] Follow cam, press repeatedly to cycle through view targets
- [N] Next target (Arcade targeting)
- [M] Previous target (Arcade targeting)
- [T] Lock target at crosshair (Arcade targeting)
- [Backspace] Clear target lock (Arcade targeting)
Old images: