Reverse engineered asset loaders (tracks, cars, images, music etc) for NFS 1-6 PC and PSX (with the possibility for other systems as well) for the creation of mod tools/converters through a (un)stable API
Below is a table better describing the current level of asset load into LibOpenNFS:
Game | Cars | Tracks | Music |
---|---|---|---|
NFS6 PC | |||
NFS5 PC | 40%** | 25%** | |
NFS4 PC | 90%* | 90%* | |
NFS4 PS1 | 50%* | ||
NFS3 PC | 100% | 100% | 95% |
NFS3 PS1 | 40% | 90% | 95% |
NFS2 SE | 90%* | 90% | |
NFS2 PC | 90%* | 90% | |
NFS2 PS1 | 90%* | 90% | |
NFS1 |
*Some titles fail to load in current builds of LibOpenNFS due to the undertaking of a large parser refactor.
**NFS5 Track formats have been reverse engineered, but a stable parser has not yet been written.
OpenNFS does not bundle any EA intellectual property. A copy of the original games must be provided to OpenNFS in order to function, instructions for this are available on the release page.
View the latest stable feature releases Here
The original project has a dedicated #open_nfs
channel on the "Classic Need for Speed" Discord server, invite here.
Massive thanks to Denis Auroux, Vitaly 'Necromancer', EdasX, Ian Brownm, Jesper Juul-Mortensen, JimDiabolo, Lasse (Nappe1), Hoo, Valery V. Anisimovsky and Arushan for their work on reverse engineering various NFS formats. Thanks go out to AJ_Lethal for the OpenNFS Logo.
Models, textures, tracks, cars by EA Seattle (C) 1998, 1999, 2002. EA Canada (C) 2000, EA Blackbox (C) 2002. OpenNFS is not affiliated in any way with EA.
Released under the MIT License.