A simple clientside addon for HDest that adds a "stance indicator" (like the one you'd see in ARMA).
Thanks to PhysixCat for the idea, FDA for making the player skin edit of Stance Indicator, and prettyFist for the strip indicator idea.
Everything in this mod is configured through CVars, because I can't be bothered to make custom menu stuff.
All of this is generated from the readme.md provided with this addon.
So you can read that instead if you want.
Determines the scale of the indicators enabled and the box shadow.
Determines the alpha transparency of the all indicators.
Determines the position of the stance indicator.
If true, the stance icon will be rendered with a single colour. (similar to how the default stance icon is shown)
(REQUIRES hdstance_usestencil TO BE TRUE) If true, the stance icon will use the player's colour.
If true, will display an indicator that shows whether you're walking, jogging, or running.
Determines the offset of the speed indicator.
The string used for indicating the speed.
If true, will display an indicator that shows if your weapon is braced.
Determines the offset of the braced indicator.
The string used for indicating if the weapon is braced.
Determines how much hdstance_bracedtext will be repeated when displayed.
If true, will display an indicator that shows the StripTime.
Determines the offset of the strip indicator.
If true, strip indicator will use Tics instead of converting it to seconds.
If true, strip indicator will always be visible when the time is 0.
If true, will display a shadow box behind the stance indicator.
Determines the offset of the shadow box.
Determines the alpha transparency of the shadow box.
Determines the size of the shadow box.
If true, the stance icon will use the player's skin.
(REQUIRES hdstance_skinned TO BE TRUE) If true, the stance icon will follow the player's actions.
(REQUIRES hdstance_skinned TO BE TRUE) Sets the player's stance angle to face. Valid values are 1-8.
(REQUIRES hdstance_skinned TO BE TRUE) If true, the stance icon will use the player's angle.
(REQUIRES hdstance_useplayerangle TO BE TRUE) If true, will use old rotation calculations.
(REQUIRES hdstance_skinned TO BE TRUE) SPEEN
(REQUIRES hdstance_skinned TO BE TRUE) Determines how fast the player's stance will speen. (the lower the value, the faster it'll speen)
Determines what position flags will be used.
Syntax: XYZ
- X -
1: NONE
2: BOTTOM
3: TOP
- Y -
1: NONE
2: CENTER
3: VCENTER
4: HCENTER
- Z -
1: NONE
2: LEFT
3: RIGHT
Determines how the text will be aligned.
Syntax: XY
- X -
1: HORIZONTAL
2: VERTICAL
- Y -
1: LEFT
2: CENTER
3: RIGHT
(if X = VERTICAL)
1: TOP
2: CENTER
3: BOTTOM
(Requires Hideous Helmet) If enabled, will hide the stance indicator when the player isn't wearing a helmet.