Longfn is a fast fork of dcodeIO/long.js
with a stable runtime
behavior.
import { fromInt, mul } from 'longfn'
const result = fromInt(0)
const base = fromInt(2)
const multiplier = fromInt(3)
mul(base, multiplier, result)
console.log(result) // { low: 6, high: 0, unsigned: false }
long.js
has done an amazing job providing 64bit integer operations in the 32bit
environment of JavaScript, but we noticed that the performance could be improved.
The long.js
library and google libraries require the use of class instances for
operations base = new Long(1, 0)
and they require that the instances are immutable
result = base.mul(multiplier)
which means that at least three instances need to
be created forevery multiplication operation. A closer look at the implementation
reveals that several instances might be created and sent to the garbage collector
in the process of one operation. Causing significant instantiation and gc overhead.
longfn
optimizes on long.js
by trading developer comfort for speed. The API
forces the user to think about memory allocation:
// ---- long.js ----
const x = longjs.fromInt(2)
let outX = x
for (let i = 0; i < 20; i++) {
outX = outX.mul(4)
}
console.log(outX)
// ---- longfn ----
const y = longfn.fromInt(2)
// long.js hides the casting of 4 into objects, which is done for every operation!
const mul = longfn.fromInt(4)
const outY = longfn.clone(y)
for (let i = 0; i < 20; i++) {
longfn.mul(outY, mul, outY) // note how there is no variable reassignment
}
// and the outY memory is just being reused
console.log(outY) // { low: 0, high: 512, unsigned: false }
In this simple example, long.js
created 38 temporary instances of Long
,
while the longfn
example creates no instance that needs to be garbage collected!
This results in a stable and predictable runtime behavior in games or crypto applications!
In tests longfn
is ~30% faster than long.js
!
In case wasm isn't available it is ~500% faster!
longfn
is more thorougly tested than long.js
and provides all features of long.js@5.2.0
!
That being said, it has not been reviewed by outside contributors and your help
would be welcome.
Please let us know if you find a case where this library does not work for you!
See the TypeScript definition for all available functions.
The ECMA-262 11th Edition does support BigInt numbers, but these are of arbitrary size/length. When trying to port an algorithm written in (u)int64 numbers it might be a good idea to still have a comparable implementation (such as this) handy.
With Webassembly (wasm) becoming a reality in 2017, it has become easier/possible to write (u)int64 implementations with JavaScript. But while wasm has been deployed on several platforms, it has yet to reach many minor environments (like React-Native).
As of ECMA-262 5th Edition, "all the positive and negative integers whose magnitude is no greater than 253 are representable in the Number type", which is "representing the doubleprecision 64-bit format IEEE 754 values as specified in the IEEE Standard for Binary Floating-Point Arithmetic". The maximum safe integer in JavaScript is 253-1.
Example: 264-1 is 18446744073709551615 but in JavaScript it evaluates to 18446744073709552000.
Furthermore, bitwise operators in JavaScript "deal only with integers in the range −231 through 231−1, inclusive, or in the range 0 through 232−1, inclusive. These operators accept any value of the Number type but first convert each such value to one of 232 integer values."
In some use cases, however, it is required to be able to reliably work with and perform bitwise operations on the full 64 bits. This is where long.js comes into play.
Note: This library has been heavily ported from dcodeIO/long.js
which
has also be published under the APL. It also modifies and adapts code - particularly
tests - from googles long library
.