An attribute macro to support writing async
message handlers for Actix actors
Using this macro you can convert this example
fn handle(&mut self, _: Msg, _: &mut Context<Self>) -> Self::Result {
AtomicResponse::new(Box::pin(
async {}
.into_actor(self)
.map(|_, this, _| {
this.0 = 30;
})
.then(|_, this, _| {
sleep(Duration::from_secs(3)).into_actor(this)
})
.map(|_, this, _| {
this.0 -= 1;
this.0
}),
))
}
into a much more readable async handler
async fn handle(&mut self, _msg: Msg, _ctx: &mut Context<Self>) -> Self::Result {
self.0 = 30;
sleep(Duration::from_secs(3)).await;
self.0 -= 1;
self.0
}
Add actix_async_handler as dev dependency.
cargo add --dev actix_async_handler
If you intend to use loops, also add futures as dependency
cargo add futures
When implementing an async handler, annotate it with the #[async_handler]
attribute like
#[async_handler]
impl Handler<Msg> for MyActor {
type Result = u64; // or whatever your message handler returns, no enclosing ResponseActFuture or AtomicFuture needed
async fn handle(&mut self, _msg: Msg, _ctx: &mut Context<Self>) -> Self::Result {
// your handler code, for example
self.other_actor_addr.send(OtherMsg()).await // yay! we can use await
}
that's it! Enjoy.
By default, the returned future will be an AtomicFuture
, so your actor won't handle any other incoming messages until
fully resolves any awaited calls. This is the behavior that mostly respects the Hewitt's original model, letting you
abstract the await-ness in your code and use it exactly like a sync version would do. If you rather let your actor
process messages in between awaits, you can change it to be a ResponseActFuture
by annotating your handler with
#[async_handler(non_atomic)]
instead.
Known list of language features that won't be correctly translated, and hopefully workarounds that may exist.
The following code is not translated well (yet)
let result = self.delegate_actor_addr.send(MyMsg).await.or_else(0) + 3
Isolate the awaitable call to its own expression instead
let await_result = self.delegate_actor_addr.send(MyMsg).await;
let result = await_result.or_else(0) + 3
The following code won't work as expected
let mut result = None;
if some_condition {
let returned_value = self.delegate_actor.send(message).await;
result = returned_value.ok();
}
println!("{}", result); // Always prints None regardless of some_condition and returned_value
The async_handler
macro translates your async code to a "pyramid of doom" in order to correctly
move the latest value of your variables.
For example, a code like this
let a = call_a().await;
let b = call_b(a).await;
let c = call_c(b).await;
println!("{}, {}, {}", a, b, c)
becomes (simplified)
wrap_future(call_a())
.then(move |__res, __self, __ctx| {
let a = __res;
wrap_future(call_b(a))
.then(move |__res, __self, __ctx| {
let b = __res;
wrap_future(call_c(b))
.then(move |__res, __self, __ctx| {
let c = __res;
println!("{}, {}, {}", a, b, c)
})
})
})
This way the latest lines are the innermost in the then
chain, and as such are moving the correct values for the scope variables.
The problem arises when you are using an if condition. Here as we have different branches, then
is applied externally.
For the first example, the translated code would look like (again simplified)
let mut result = None;
(if some_condition {
wrap_future(self.delegate_actor.send(message))
.then(move |__res, __self, __ctx| {
let returned_value = __res;
result = returned_value.ok(); // updates the local copy of result, useless
}
} else {
wrap_future(fut::ready(())) // both if branches need to return a future.
}).then(move |__res, __self, __ctx| {
println!("{}", result);
})
The then
for the lines after the if is put outside the conditional chain, and as such captures the original variable
value. Hence, the value stays the original from the point of view of the print.
To overcome this issue, you should make your condition always return what you need to be updated.
In the code above, you should do instead
let mut result = None;
result = if some_condition {
let returned_value = self.delegate_actor.send(message).await;
returned_value.ok()
}
println!("{}", result);
If you have multiple variables you wish to update, you could pack them in a tuple
let mut a = 0, mut b = 0, mut c = 0;
(a, b, c) = if some_condition {
a = call_a().await;
b = call_b(b).await;
c = call_c(c).await;
(a, b, c)
} else {
(a, b, c) // return the defaults. It is mandatory to have an else
}
This doesn't compile
let result = if some_condition {
let a = call_a().await
a.ok()
} else {
None
}
As the translation code is not smart enough to figure the returned type of a.ok()
instead you should hit the compiler on the type like:
let result: Option<CallAResultType> = if some_condition {
let a = call_a().await // image return type to be Result<CallAResultType, Err>
a.ok()
} else {
None
}
This code wouldn't do what you expect
if some_early_exit_condition {
call_a().await;
return;
}
call_b(a).await;
...
As the then
chain is external to the closure containing the if
, it won't avoid the code after the await to be executed.
Write an else block containing the rest instead
if some_early_exit_condition {
call_a().await;
} else {
call_b(a).await;
... // rest of the code
}
This fails to compile with Cannot assign to `a` as it is not declared mutable
let a;
if condition {
a = call_a().await;
}
Given you cannot really use a for anything outside the then block, simply declare it local. If you want to "return" the result of the await call, refer to Mutating variables inside if expressions
await
s inside match
expressions are not currently supported. Replace them with chained if let
expressions instead like
match action {
Move(x, y) => call_move_async(x, y).await,
Talk(msg) => say_async(msg).await,
_ => println!("unknown action");
}
becomes
if let Move(x, y) = action {
call_move_async(x, y).await
} else if let Talk(msg) = action {
say_async(msg).await
} else {
println!("unknown action");
}
In the case of loops containing awaits in their blocks
for
loops are the only ones currently supported.while
loops only depending on the actor state in the condition could be easily implemented bytake_while
ing an infinite stream (wrap_stream(futures::stream::iter(iter::repeat()))
)while
loops depending on scope accumulators (i.e.let mut i = 0; while i < 3 { i += 1}
) should require to create aTryActorStream
, in particularTryFold
; to be able to pass the current accumulator value to the condition expression closure.
- The iterator used in the
for
expression will be moved, so you may need to.clone()
it if you want to keep a ref of the iterable (for instance when iterating over a field in your actor's state) break
andcontinue
are not supported.continue
should be easy to implement for the immediate level by replacing it with an earlyreturn
.break
would require to create aTryActorStream
, in particularTryFold
; same as withwhile
.- The for expression can't have an
await
clause itself. Extract it into a variable first. - Currently, you can't iterate a stream, though with some generics magic maybe we could spare expecting an
IntoIterator
and also accept aStream
directly in the for expression. But probably it is a bad idea to do it inside a message handler anyway. You should useActor::add_stream
instead.
As with conditionals, variables are moved inside the for block. If you need to keep using the updated value for them after the loop, we support an assignment syntax for loops like
let mut i;
i = for other_actor in self.other_actors {
i += 1;
other_actor.send(i).await;
}
println!("{}", i)
This is valid rust syntax, but regular for loops always return unit. In this case the macro gets "smart" and given the
internal for impl is actually a Fold
, the return value would be the one from accumulator; which purposely will be autofilled
with whatever variable names you put in the assignment.
If you happen to need multiple you should
let mut i, j;
(i, j) = for other_actor in self.other_actors {
i += 1;
j = i + 1;
other_actor.send(i).await;
}
println!("{}, {}", i, j)