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Loonyball

Little javascript game using requirejs, babylonjs library

Demo http://chepchepcirkus.github.io

  • Library

jQuery, babylonJS

  • Engine

CHEPK.game object initialize user and logic game

  • Layout

CHEPK.game object containing all informations about layout of app

  • Event fired

You can plug your javscript module by this way, catch one the following event: * layout_init * loonyball_before_new_entity * loonyball_after_new_entity * loonyball_init * loonyball_delete_entity * loonyball_before_start * loonyball_before_create_scene * loonyball_after_create_scene * loonyball_after_render_scene

You can add your custom event in the app if you are in need. Just think about update the list below.

Example : see js/plugins/* declared in plugins.js

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javacsript game with crazy ball behaviour

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