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What thoughts on data topology? 3P3 gives six options:
Player-turn-stat
Player-stat-turn
Turn-player-stat
Turn-stat-player*
Stat-player-turn
Stat-turn-player
Implicit in any of these is a 4th layer, of per-card data where relevant (cached food count, etc.)
As with the current score scraper, I'd consider per-round stuff as happening in its own turn, between rounds. Same for end-of-game.
Non-player-specific per-turn info (NPSI) would have to be handled differently depending on where Player falls in the hierarchy. To my mind, this argues for Player being at the innermost level, because then NPSI could live as a sibling to it.
The current scraper uses format 4. Game-invariant data (first turn assignment, winner, etc.) lives at the root of the object. I feel like 3 and 4 would be the easiest for me to code on the creation side, but they might be more awkward on the usage side. Not sure, though. And, since I'm not sure, I'm inclined to go with what'll be easiest now.
The text was updated successfully, but these errors were encountered:
What thoughts on data topology? 3P3 gives six options:
Implicit in any of these is a 4th layer, of per-card data where relevant (cached food count, etc.)
As with the current score scraper, I'd consider per-round stuff as happening in its own turn, between rounds. Same for end-of-game.
Non-player-specific per-turn info (NPSI) would have to be handled differently depending on where Player falls in the hierarchy. To my mind, this argues for Player being at the innermost level, because then NPSI could live as a sibling to it.
The current scraper uses format 4. Game-invariant data (first turn assignment, winner, etc.) lives at the root of the object. I feel like 3 and 4 would be the easiest for me to code on the creation side, but they might be more awkward on the usage side. Not sure, though. And, since I'm not sure, I'm inclined to go with what'll be easiest now.
The text was updated successfully, but these errors were encountered: