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Build and Release

Build and Release #13

Workflow file for this run

name: Build and Release
on:
release:
types: [created]
workflow_dispatch:
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, macos-latest, windows-latest]
include:
- os: ubuntu-latest
from: "lm-linux.deb"
to: "lm-linux.deb"
- os: macos-latest
from: "lm-macos"
to: "lm-macos"
- os: windows-latest
from: "lm-windows.zip"
to: "lm-windows.zip"
steps:
- name: Checkout code for workflow_dispatch
if: ${{ github.event_name == 'workflow_dispatch' }}
uses: actions/checkout@v3
with:
submodules: recursive # This ensures submodules are pulled and initialized
fetch-tags: true
- name: Checkout code for release
if: ${{ github.event_name == 'release' }}
uses: actions/checkout@v3
with:
submodules: recursive # This ensures submodules are pulled and initialized
fetch-tags: false
- name: Install dependencies on Linux
if: matrix.os == 'ubuntu-latest'
run: sudo apt-get update && sudo apt-get install -y build-essential ninja-build libqhull-dev libgraphviz-dev pax-utils curl
- name: Install dependencies on macOS
if: matrix.os == 'macos-latest'
run: brew install cmake ninja qhull graphviz curl # or any other required dependencies for macOS
- name: Install MSYS2
if: matrix.os == 'windows-latest'
uses: msys2/setup-msys2@v2
with:
update: true
path-type: inherit
- name: Install dependencies on Windows
if: matrix.os == 'windows-latest'
shell: msys2 {0}
run: |
pacman -Syu --noconfirm
pacman -S --needed --noconfirm base-devel
pacman -S --needed --noconfirm msys2-runtime-devel
pacman -S --needed --noconfirm mingw-w64-x86_64-toolchain
pacman -S --needed --noconfirm mingw-w64-x86_64-cmake
pacman -S --needed --noconfirm mingw-w64-x86_64-ninja
pacman -S --needed --noconfirm mingw-w64-x86_64-qhull
pacman -S --needed --noconfirm mingw-w64-x86_64-zlib
pacman -S --needed --noconfirm mingw-w64-x86_64-graphviz
pacman -S --needed --noconfirm zip
pacman -S --needed --noconfirm curl
- name: Get Latest Release Info
id: get_release_info
run: |
if [ "${{ github.event_name }}" = "release" ]; then
echo "url=${{ github.event.release.upload_url }}" >> $GITHUB_OUTPUT
echo "release_id=${{ github.event.release.id }}" >> $GITHUB_OUTPUT
echo "asset_id=" >> $GITHUB_OUTPUT
else
release_info="$(curl -sSL -H "Authorization: Bearer ${GITHUB_TOKEN}" https://api.github.com/repos/broccolimicro/loom/releases | jq -r 'first')"
echo "url=$(echo "$release_info" | jq -r '.upload_url')" >> $GITHUB_OUTPUT
echo "release_id=$(echo "$release_info" | jq -r '.id')" >> $GITHUB_OUTPUT
echo "asset_id=$(echo "$release_info" | jq -r '.assets | .[] | select(.name == "'${{ matrix.to }}'") | .id')" >> $GITHUB_OUTPUT
fi
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.LOOM_RELEASE }}
- name: Build binary on Linux
if: matrix.os == 'ubuntu-latest'
run: |
make linux MAINTAINER_NAME="$MAINTAINER_NAME" MAINTAINER_EMAIL="$MAINTAINER_EMAIL"
shell: bash
env:
MAINTAINER_NAME: ${{ vars.MAINTAINER_NAME }}
MAINTAINER_EMAIL: ${{ vars.MAINTAINER_EMAIL }}
- name: Build binary on macOS
if: matrix.os == 'macos-latest'
run: |
make macos
shell: bash
- name: Build binary on Windows
if: matrix.os == 'windows-latest'
shell: msys2 {0}
run: |
make windows
- name: Delete Existing Asset
if: steps.get_release_info.outputs.asset_id != ''
run: |
curl -sSL -X DELETE -H "Authorization: Bearer ${GITHUB_TOKEN}" "https://api.github.com/repos/${{ github.repository }}/releases/assets/${{ steps.get_release_info.outputs.asset_id }}"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.LOOM_RELEASE }}
- name: Upload Release Asset
uses: actions/upload-release-asset@v1
with:
upload_url: ${{ steps.get_release_info.outputs.url }}
asset_path: ${{ matrix.from }}
asset_name: ${{ matrix.to }}
asset_content_type: application/octet-stream
env:
GITHUB_TOKEN: ${{ secrets.LOOM_RELEASE }}
- name: Upload Install Script
if: matrix.os == 'macos-latest'
uses: actions/upload-release-asset@v1
continue-on-error: true
with:
upload_url: ${{ steps.get_release_info.outputs.url }}
asset_path: "install.sh"
asset_name: "install.sh"
asset_content_type: application/octet-stream
env:
GITHUB_TOKEN: ${{ secrets.LOOM_RELEASE }}