example-08-update: Scan through the LODs of the textures with shader. #3312
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I have not committed the binary shaders because when I rebuild them, literally all shaders gets modified, which is not on-topic for this PR, so I'll leave that to @bkaradzic.
I also updated the positions a little bit to reduce overlap:
So this PR uses time to loop through the different LODs.
This immediately reveals some issues:
Vulkan:
bgfx_update_vk.small.mp4
OpenGL:
bgfx_update_gl.small.mp4
ETC1 is flickering badly in deeper LODs.