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Fix: Improve Clarity and Consistency in Replay Error Logging #140

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@mdqst mdqst commented Nov 25, 2024

Description:

In the Replay of Unprocessable Messages block of the code:

log.Info().Msg("Replay flag is set. Starting replay of unprocessable messages.")

err := scripts.ReplayUnprocessableMessages(ctx, cfg, queueClients, dbClients.SharedDBClient)
if err != nil {
    log.Fatal().Err(err).Msg("error while replaying unprocessable messages")
}

The log messages have potential for confusion:

  • The log.Info message and log.Fatal message are nearly identical in meaning, which can make debugging harder if the process fails.
  • The log.Fatal message could provide more specific context about the error and what part of the replay process failed.

Why This Matters:

When reviewing logs, it is essential to distinguish between normal process initiation and critical failures. Clear and distinct messages:

  • Help identify where in the flow an error occurred.
  • Reduce ambiguity during debugging.
  • Improve maintainability for developers unfamiliar with the codebase.

Fix Implemented:

The log messages were updated for greater precision and differentiation:

log.Info().Msg("Replay flag is set. Starting to process unprocessable messages.")

err := scripts.ReplayUnprocessableMessages(ctx, cfg, queueClients, dbClients.SharedDBClient)
if err != nil {
    log.Fatal().Err(err).Msg("Failed to replay unprocessable messages")
}

Key Improvements:

  1. The log.Info message now explicitly states that the replay process is beginning.
  2. The log.Fatal message specifies that the replay process failed, improving the clarity of the error's context.

Testing:

  • Verified that the updated messages appear as expected in the logs during normal execution and error conditions.
  • Ensured no functional changes were introduced by the update.

Please review the changes and provide feedback.

Fix: Improve Clarity and Consistency in Replay Error Logging
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