Skip to content

b-garbacz/GameOfLife-Step-and-Event-simulation

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 

Repository files navigation

GameOfLife-Step and Event simulation

Introduction

Game of life is a celluar automation which relies on interaction on the inital state through evolution.

Objectives

image

  1. Cells live on a grid - 6x6.
  2. Each cell has its own state where 1 means a living cell and 0 means a dead cell.
  3. Each cell has neighbors that surround it.
  4. Initial state is random.
  5. Cells are evulating in generations. Each generation consists of calculating the new state of a cell is a function of all the states of neighboring cells at the previous moment in time.
  6. Cell comes alive when he has 3 neighbors.
  7. Cell survives when it has two or three living neighbors.
  8. Cell dies when it has less than 2 neighbors and greater than 4(overpopulation).
  9. Every step of time a new state is determined(Step Sim)
  10. Along with the random time for the event there is a random destruction of cells(Event Sim)

Result

image

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages