A janitor is a utility class that can be used to clean up resources, especially GPU allocated ones, that are no longer needed by your program.
The library only requires the peer dependency three.
npm install three three-janitor
import { Janitor } from "three-janitor"
const janitor = new Janitor();
// Object3D
const myObject = new THREE.Mesh(...);
janitor.mop(myObject);
// add callbacks with optional label
const music = new Beethoven();
music.play();
janitor.mop(() => music.stop(), "music")
// add another janitor to the top level janitor
// this works sinsce Janitor is a `Disposable` type anyway
janitor.mop(someNestedFunctionThatReturnsAJanitor());
// html elements are tracked and then removed from their parents when dispose() is called
const myElement = document.createElement("div");
janitor.mop(myElement);
// when you're done with it, clean it all up.
janitor.dispose();
It will go through all the following:
- For
Object3DLike
- disposes any
geometry
- disposes any and all
material
ormaterial[]
- visits each
material
and disposes anyTexture
property - visits each
uniform
and disposes anyTexture
value - visits
children
and repeats the process. - supports Object3DLike objects like
Point
- works great for entire
Scene
objects.
- disposes any
- For callbacks it will simply call them.
- For
Disposable
objects it will calldispose()
- For HTMLElement objects it will call
remove()
- It will accept iterable types containing any of the above.
// labels for debug logging dispose() calls
const janitor = new Janitor("My Module");
Janitor.logLevel = JanitorLogLevel.Info;
// single line method, returns the argument
const myOtherObject = janitor.mop(new THREE.Mesh(...));
// call dispose directly without mop()
janitor.dispose(myObj, myObj2);
// same thing statically
Janitor.trash(myObj);
// add event listeners and don't worry about cleaning up
janitor.addEventListener(window, "click", () => alert(`I'm good to go`));
// same thing for using node like event emitters
janitor.on(ipcRenderer, "message", () => ...);
// aliases for your preference
janitor.add();
janitor.track();
janitor.mop();