A VR Forest Exploration Through Sound and Space
Windows-only at this time. Mainly because of the use of an Oculus Quest 2 for development.
BUT if you have a headset that works on a different OS, I think the main work involved in getting this to run would be setting up gdosc for your alternative OS.
- Godot v3.5
- Pure Data
- Visual Studio C++ Workload
- Use the installer to set up the "Desktop Development with C++" workload
- A VR headset that supports OpenXR
- A VR-capable Windows computer
- Set up the VR headset to be connected to your computer as detailed in the device's manual
- Open up the Godot project and run it, the project should launch on the connected headset
- Open Pure Data (Pd)
- Install the external "mrpeach" and add a path for it (usually in your user's Documents folder,
ie.
C:\Users\Alex\Documents\Pd\externals\mrpeach
) - Configure the audio settings as desired for your situation
- Open the Pd file called
START.pd
in thepd
folder of this project- Check Pd's console, there should be no errors there
- Install the external "mrpeach" and add a path for it (usually in your user's Documents folder,
ie.
- Back in the VR environment, click the button on the table to begin!
- You should be hearing sound now and the cubes should begin moving
I couldn't have put this project together without these great community contributions: