An Unreal 5 plugin with a collection of audio effects in 3 different flavors: Metasound Node, SourceEffect and SubmixEffect.
Currently implemented Effects:
- Gain
- Saturation (A.K.A. Drive, Distortion, Wave Shaper)
- Clone repository
- Right click UEAudioDSPCollection.uproject > Generate Visual Studio projects files
- Open UEAudioDSPCollection.sln
- Build Solution
- Open UEAudioDSPCollection.uproject (or start it from Visual Studio)
- DemoMap will be automatically loaded
- Metasound:
- Open EffectNode_Metasound asset
- Click Play button to start the Metasound
- SourceEffect and SubmixEffect:
- Go to Blueprints > Open Level Blueprint
- You will see that there is Blueprint logic to trigger a sound at the Sphere location and a Timeline that will drive a parameter of the SourceEffect
- If you want to test the Submix effect simply connect the Update port from Timeline to the Set Settings node of the SubmixEffect
- Click Play button to start the Level