Releases: alberttheprince/rpemotes-reborn
1.7.8
Fixes:
- Fixed wallpose emotes so they loop
- Changed how fps mode functions while crouching (disable aiming entirely now to avoid an exploit where you can aim then shoot in third person standing)
- Update documentation link
- Cleaned up comment styling
Additions:
- 7 Dazzle Me poses added (Thanks Prue)
- 9 emotes inspired by Dress to Impress (Thanks Prue)
1.7.7
1.7.6
Features:
- Added support for pp-adjustanim (by @iSentrie)
Fixes:
- SQL query syntax (Thanks @ThatMadCap)
- Resolved an issue where attempting to index a nil value occurred when SqlKeybinding was set to true while oxmysql was commented out in the fxmanifest (by @iSentrie)
1.7.5
Fixes:
- Fix for "bump" issue that some users experience that cancels their current animation. (thanks @iSentrie)
- Introduced new way for hands up while holding a keybind https://github.com/alberttheprince/rpemotes-reborn/blob/a8bb6e34b300fae7fd090fd2beedc79f8c8d599a/config.lua#L54
- Improved Extractor, now it can calculate total available emotes
1.7.4
No content updates with this one, but 3 important fixes for long standing issues related to saving of facial moods via KVP and vehicle detection with certain emotes.
Fixes:
- Issue with menu not setting/reseting moods via KVP is fixed (Thanks @Manason)
- Fix Vehicle Detection (Thanks @Mathu-lmn)
- refactor event handler (Thanks @Mathu-lmn)
1.7.3
1.7.2
Fixes:
- Code clean up by @Mathu-lmn
- Removed all of the old maintainer's contributions to rpemotes
- Replaced all of the old maintainer's contributions with new, equivalent props and objects
- Fixed quality/positioning of some props
- Removed sax2 (duplicate emote)
- Minor clean-up of code formatting
- Removed model from propsets
- Added notes on ptfxwait
- Removed unneeded comment in animationlist
Additions:
- technodance, technodance2, technodance3, technodance4, capoeira, capoeira2, dancedrink9, boxing3, bball5
- candle emote (no longer a prop with built-in flame, but uses particle effects system)
1.7.1
Fixes:
• added meditateup exit
• fix indentation
• fixes for emotes without NotInVehicle
• removed confused
emote, smoke2
is the same emote
• selfie9
set to non-moving emote (looks better, and this also should be reworked on a movement toggle method for all emotes)
Additions:
- brushteeth emote added
Thanks for your contributions @iSentrie!
1.7.0
Changes:
- Bend over renamed from "bent over" and no longer an adult emote
New Moods:
- Joyful 2, Scheme, Mouthbreather 2, Weird 3
New Emotes:
- taichi2, stire, stire2
1.6.9
YOU MUST BE ON GAMEBUILD 3258 FOR ALL THESE TO WORK
New Emotes:
60+ new emotes!
-
Thank you to corbs for allowing us to add their custom aphrodite emote poses! (aphroditepose, aphroditepose2, aphroditepose3)
-
Base game emotes animation emotes added:
General:
annoyed, dancesilly10, dancesilly11, idle19, yoga, selfie8, selfie9, nervous4, layncry7, layncry8, passout6, sitchair8, taichi, passout7, passout8, lean6, type5, tryclothes4, tryclothes5, scared3, crouchreach2, zombiewalk3, zombiewalk4, getup2, zombieswipe, zombieswipe2, zombieswipe3, masktakeoff, punching2, kneelhide, sit10, handsup4, handsup5, sitlean3, surrender7, sittoilet2
Feminine emotes:
idle12, idle13, idle14, idle15, idle16, idle17, idle18, crossarms7, crossarms8, crossarmsside2, impatient2, fallasleep2, inspect2, inspect3, smoke6, crossarms9, beerf4, beerf5
Masculine emotes:
crossarms3, confused, pointpose, sitlean2, kneel4, kneel5, sittoilet
Please note that "masculine" and "feminine" designations indicate whether these animations are marked as female or male in the base game animations, I've stated this for anyone who wants to use them for their resources. They work with both female and male peds with no issues.
This brings in 60+ emotes from the LS Drug Wars, The Criminal Enterprise, Los Santos Tuners, The Contract, San Andreas Mercenaries, Chop Shop, bottom dollar bounties DLCs.
Enjoy!