import turtle import os import random import math screen=turtle.Screen() screen.bgcolor('black') screen.title('Space war') square=turtle.Turtle() square.color('white') square.penup() square.goto(-300,-300) square.pendown() square.speed(0) square.pensize(3) for i in range(4): square.fd(600) square.lt(90) square.hideturtle() me=turtle.Turtle() me.color('yellow') me.penup() me.shape('triangle') me.setposition(0,-250) me.speed(0) me.pensize(4) me.setheading(90) speed=15 bullet=turtle.Turtle() bullet.color('blue') bullet.penup() bullet.shape('triangle') bullet.speed(7) bullet.pensize(1) bullet.setheading(90) bullet.hideturtle() s="ready" score=turtle.Turtle() score.color('white') score.penup() score.hideturtle() score.setposition(-300,300) s1=0 best="score:%s"%s1 score.write(best) enemy=turtle.Turtle() enemy.color('red') enemy.penup() enemy.shape('circle') enemy.speed(4) r1=random.randrange(-260,200) r2=random.randrange(250,300) enemy.setposition(r1,r2) enemyspeed=3 enemy.dy=6 def right1(): x = me.xcor() x += speed me.setx(x+10) def left1(): x = me.xcor() x -= speed me.setx(x-10) def shoot(): global s if s=="ready": s="fire" x=me.xcor() y=me.ycor() bullet.setposition(x,y+1) bullet.showturtle() def iscollision(t1,t2): d=math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.xcor()-t2.xcor(),2)) if d>15: return False else: return True def over(t1,t2): d = math.sqrt(math.pow(t1.xcor() - t2.xcor(), 2) + math.pow(t1.xcor() - t2.xcor(), 2)) if d > 15: return False else: return True turtle.listen() turtle.onkey(right1, "Right") turtle.onkey(left1, "Left") turtle.onkey(shoot,"Up") shoot() while True: x=enemy.xcor() y=enemy.ycor() enemy.setx(x+enemyspeed) if enemy.xcor()>260: enemy.sety(y-enemy.dy) enemyspeed*=-1 if enemy.xcor()<-260: enemy.sety(y - enemy.dy) enemyspeed*=-1 b = bullet.ycor() if b > 300: bullet.hideturtle() s = "ready" else: bullet.sety(b + speed) if iscollision(bullet,enemy): bullet.hideturtle() enemy.hideturtle() r1=random.randrange(-260,200) r2=random.randrange(200,300) enemy.setposition(r1,r2) enemy.showturtle() s1+=10 score.clear() best = "score:%s" % s1 score.write(best) if over(me,enemy): score.clear() score.write("Game over") print("Game over")
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space war game in pyhton
akashkumar916/space-war-game-in-pyhton
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