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[core] | ||
copyFrom: turrets.fish | ||
@global name: weapon_arson | ||
@global displayName: Arson Slug Launcher Module | ||
@global description1: -Launches slugs with very volatile chemical concoction | ||
@global description2: -Low damage, Medium rate, Medium energy consumption, May linger on target areas | ||
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@global displayName_ru: Модуль запуска слизняков | ||
@global description1_ru: Запускает слизняков с очень опасным химическим составом | ||
@global description2_ru: -Низкий урон, средняя частота стрельбы, среднее потребление энергии, Остается после попадания некоторое время | ||
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@global image: at_arsonSlug.png | ||
@global turretTurnSpeed: 1.5 | ||
@global atkRange: 400 | ||
@global atkDelay: 1s | ||
@global tier: 3 | ||
@global weight: 1 | ||
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[turret_main] | ||
@copyFromSection: template_arsonSlug | ||
@global turret_size: 30 | ||
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#turrets | ||
#miniRifle, machineGun, rocketLauncher, voltaicSlug, laser, arsonSlug |
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[core] | ||
copyFrom: turrets.fish | ||
@global name: weapon_baros | ||
@global displayName: Baros PA Module | ||
@global description1: -Short barreled plasma artillery device | ||
@global description2: -High splash damage, Medium rate, Medium energy consumption, Slightly inaccurate | ||
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@global displayName_ru: Модуль запуска слизняков | ||
@global description1_ru: Запускает слизняков с очень опасным химическим составом | ||
@global description2_ru: -Низкий урон, средняя частота стрельбы, среднее потребление энергии, Остается после попадания некоторое время | ||
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@global image: at_baros.png | ||
@global turretTurnSpeed: 1 | ||
@global atkRange: 700 | ||
@global atkDelay: 2s | ||
@global tier: 4 | ||
@global weight: 1.5 | ||
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[turret_main] | ||
@copyFromSection: template_baros | ||
@global turret_size: 50 | ||
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[graphics] | ||
animation_attack_speed: 7 | ||
animation_attack_pingPong: true | ||
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#turrets | ||
#miniRifle, machineGun, rocketLauncher, voltaicSlug, laser, arsonSlug |
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[core] | ||
copyFrom: turrets.fish | ||
@global name: weapon_basic | ||
@global displayName: Basic Tank Rifle | ||
@global description1: -The most basic projectile weapon | ||
@global description2: -Low damage, low fire rate, low energy consumption | ||
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@global displayName_ru: Базовая танковая пушка | ||
@global description1_ru: -Самая стандартная снарядная пушка | ||
@global description2_ru: -Малый урон, медленная стрельба, малое потребление энергии | ||
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@global image: at_basicGun.png | ||
@global turretTurnSpeed: 8 | ||
@global atkRange: 300 | ||
@global atkDelay: 0.4s | ||
@global tier: 1 | ||
@global weight: 0.5 | ||
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[turret_main] | ||
@copyFromSection: template_miniRifle | ||
@global turret_size: 60 | ||
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[graphics] | ||
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animation_attack_start: 0 | ||
animation_attack_end: 3 | ||
animation_attack_speed: 5 | ||
total_frames: 4 | ||
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#turrets | ||
#miniRifle, machineGun, rocketLauncher, voltaicSlug, laser, arsonSlug |
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[core] | ||
copyFrom: turrets.fish | ||
@global name: weapon_boson | ||
@global displayName: Boson Decelerator Module | ||
@global description1: -Transmits heavy subatomic particles (bosons) on specimens | ||
@global description2: -Low damage, high rate, Heavy energy consumption, slows enemies down | ||
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@global displayName_ru: Базонный модуль замедления | ||
@global description1_ru: -Передает тяжелые (бозоны) на цель | ||
@global description2_ru: -Низкий урон, высокая частота стрельба, большое потребление энергии, замедляет противника | ||
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@global image: at_boson.png | ||
@global turretTurnSpeed: 3 | ||
@global atkRange: 600 | ||
@global atkDelay: 0s | ||
@global tier: 5 | ||
@global weight: 1.5 | ||
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[turret_main] | ||
@copyFromSection: template_boson | ||
@global turret_size: 75 | ||
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#turrets | ||
#miniRifle, machineGun, rocketLauncher, voltaicSlug, laser, arsonSlug |
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[core] | ||
copyFrom: turrets.fish | ||
@global name: weapon_celebration | ||
@global displayName: Celebration Module | ||
@global description1: -Computer guided rockets launched through an automatic rocket pod | ||
@global description2: -High damage, low rate, Heavy energy consumption | ||
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@global displayName_ru: Праздничный модуль | ||
@global description1_ru: -Ракеты с автоматическим управлением, запускаемые через автоматическую ракетную установку | ||
@global description2_ru: -Высокий урон, низкая частота, высокое энергопотребление | ||
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@global image: at_celebration.png | ||
@global turretTurnSpeed: 3 | ||
@global atkRange: 350 | ||
@global atkDelay: 1.5s | ||
@global tier: 2 | ||
@global weight: 1 | ||
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[turret_main] | ||
@copyFromSection: template_celebration | ||
@global turret_size: 50 | ||
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#turrets | ||
#miniRifle, machineGun, rocketLauncher, voltaicSlug, laser, arsonSlug | ||
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[graphics] | ||
total_frames: 1 | ||
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image_wreak:NONE | ||
image_turret: NONE | ||
animation_attack_start: 0 | ||
animation_attack_end: 0 | ||
animation_attack_speed: 2 |
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[core] | ||
name: module_deflect | ||
displayText: Deflect Module | ||
displayDescription: Absorbs most incoming projectiles\n-Energy and energy source is self contained. | ||
#showInEditor: false | ||
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displayText_ru: Отражающий модуль | ||
displayDescription_ru: Поглощает летящие снаряды\n-Не потребляет энергии. | ||
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class: CustomUnitMetadata | ||
maxHp: 1000 | ||
mass: 3000 | ||
price: 0 | ||
techLevel: 1 | ||
buildSpeed: 0s | ||
#availableInDemo: true | ||
canNotBeDirectlyAttacked: true | ||
radius: 20 | ||
isBio: false | ||
createNeutral: true | ||
stayNeutral: true | ||
tags: module, deflect, item, accessory, deflectT1 | ||
disableAllUnitCollisions: true | ||
energyMax: 0 | ||
energyRegen: 0.005 | ||
transportSlotsNeeded: 2 | ||
isUnselectable: true | ||
fogOfWarSightRange: 0 | ||
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[hiddenAction_removeTagOnInv] | ||
autoTrigger: if self.hasParent() and self.tags(includes="module") | ||
temporarilyRemoveTags: item, module, deflect, accessory, deflectT1 | ||
setUnitStats: maxEnergy=100, energy=100 | ||
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[arm_5] | ||
x: 0 | ||
y: 0 | ||
image_end: deflectMount.png | ||
image_end_teamColors:true | ||
drawUnderAllUnits:true | ||
hidden: if self.hasParent() | ||
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[hiddenAction_deleteWhenNoParentAndFromSpawner] | ||
autoTrigger: if not self.hasParent() and customTarget1.tags(includes="itemSpawner") and self.timeAlive() > 300 | ||
deleteSelf: true | ||
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[hiddenAction_returnTagOutsideInv] | ||
autoTrigger: if not self.hasParent() and not self.tags(includes="module") | ||
temporarilyAddTags: item, module, deflect, accessory, deflectT1 | ||
setUnitStats: maxEnergy=0 | ||
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[hiddenAction_thereArePlayers] | ||
autoTrigger: if nearestUnit(withTag="player", relation="any", withinRange=100) != null | ||
switchToTeam: nearestUnit(withTag="player", relation="any", withinRange=100).teamId() | ||
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[hiddenAction_autoNeutral] | ||
switchToNeutralTeam: true | ||
autoTrigger: if numberOfUnitsInTeam(withTag="player", lessThan=1, withinRange=120) | ||
#addResources: unsetFlag=0 | ||
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[graphics] | ||
total_frames: 1 | ||
image: deflectModule.png | ||
image_wreak:NONE | ||
image_turret: NONE | ||
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[attack] | ||
canAttack: false | ||
canAttackFlyingUnits: true | ||
canAttackLandUnits: true | ||
canAttackUnderwaterUnits: false | ||
maxAttackRange: 200 | ||
aimOffsetSpread: 0 | ||
isFixedFiring:true | ||
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[turret_1] | ||
x: -20 | ||
y:-10 | ||
canShoot: false | ||
invisible: true | ||
laserDefenceEnergyUse: 1 | ||
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[movement] | ||
movementType: LAND | ||
moveSpeed: 1 | ||
moveAccelerationSpeed: 1 | ||
moveDecelerationSpeed: 1 | ||
targetHeight: 2 | ||
maxTurnSpeed: 10 | ||
turnAcceleration: 1 |
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[core] | ||
name: module_deflect2 | ||
displayText: Deflect Module T2 | ||
displayDescription: Absorbs most incoming projectiles\n-Energy and energy source is self contained. | ||
#showInEditor: false | ||
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displayText_ru: Отражающий модуль | ||
displayDescription_ru: Поглощает летящие снаряды\n-Не потребляет энергии. | ||
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class: CustomUnitMetadata | ||
maxHp: 1000 | ||
mass: 3000 | ||
price: 0 | ||
techLevel: 1 | ||
buildSpeed: 0s | ||
#availableInDemo: true | ||
canNotBeDirectlyAttacked: true | ||
radius: 20 | ||
isBio: false | ||
createNeutral: true | ||
stayNeutral: true | ||
tags: module, deflect, item, accessory, deflectT2 | ||
disableAllUnitCollisions: true | ||
energyMax: 0 | ||
energyRegen: 0.005 | ||
transportSlotsNeeded: 2 | ||
isUnselectable: true | ||
fogOfWarSightRange: 0 | ||
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[hiddenAction_removeTagOnInv] | ||
autoTrigger: if self.hasParent() and self.tags(includes="module") | ||
temporarilyRemoveTags: item, module, deflect, accessory, deflectT2 | ||
setUnitStats: maxEnergy=500, energy=500 | ||
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[arm_5] | ||
x: 0 | ||
y: 0 | ||
image_end: deflectMount.png | ||
image_end_teamColors:true | ||
drawUnderAllUnits:true | ||
hidden: if self.hasParent() | ||
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[hiddenAction_deleteWhenNoParentAndFromSpawner] | ||
autoTrigger: if not self.hasParent() and customTarget1.tags(includes="itemSpawner") and self.timeAlive() > 300 | ||
deleteSelf: true | ||
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[hiddenAction_returnTagOutsideInv] | ||
autoTrigger: if not self.hasParent() and not self.tags(includes="module") | ||
temporarilyAddTags: item, module, deflect, accessory, deflectT2 | ||
setUnitStats: maxEnergy=0 | ||
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[hiddenAction_thereArePlayers] | ||
autoTrigger: if nearestUnit(withTag="player", relation="any", withinRange=100) != null | ||
switchToTeam: nearestUnit(withTag="player", relation="any", withinRange=100).teamId() | ||
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[hiddenAction_autoNeutral] | ||
switchToNeutralTeam: true | ||
autoTrigger: if numberOfUnitsInTeam(withTag="player", lessThan=1, withinRange=120) | ||
#addResources: unsetFlag=0 | ||
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[graphics] | ||
total_frames: 1 | ||
image: deflectModule2.png | ||
image_wreak:NONE | ||
image_turret: NONE | ||
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[attack] | ||
canAttack: false | ||
canAttackFlyingUnits: true | ||
canAttackLandUnits: true | ||
canAttackUnderwaterUnits: false | ||
maxAttackRange: 200 | ||
aimOffsetSpread: 0 | ||
isFixedFiring:true | ||
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[turret_1] | ||
x: -20 | ||
y:-10 | ||
canShoot: false | ||
invisible: true | ||
laserDefenceEnergyUse: 1 | ||
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[movement] | ||
movementType: LAND | ||
moveSpeed: 1 | ||
moveAccelerationSpeed: 1 | ||
moveDecelerationSpeed: 1 | ||
targetHeight: 2 | ||
maxTurnSpeed: 10 | ||
turnAcceleration: 1 |
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