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InstancedMeshBVH: optional get box from boundingSphere (#10)
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,37 @@ | ||
import { FloatArray } from "bvh.js"; | ||
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export interface SphereTarget { | ||
centerX: number; | ||
centerY: number; | ||
centerZ: number; | ||
maxScale: number; | ||
} | ||
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// this method works if geometry is centered | ||
export function getSphereFromMatrix(id: number, array: FloatArray, target: SphereTarget): SphereTarget { | ||
const offset = id * 16; | ||
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// get max scale from matrix | ||
const m0 = array[offset + 0]; | ||
const m1 = array[offset + 1]; | ||
const m2 = array[offset + 2]; | ||
const m4 = array[offset + 4]; | ||
const m5 = array[offset + 5]; | ||
const m6 = array[offset + 6]; | ||
const m8 = array[offset + 8]; | ||
const m9 = array[offset + 9]; | ||
const m10 = array[offset + 10]; | ||
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const scaleXSq = m0 * m0 + m1 * m1 + m2 * m2; | ||
const scaleYSq = m4 * m4 + m5 * m5 + m6 * m6; | ||
const scaleZSq = m8 * m8 + m9 * m9 + m10 * m10; | ||
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target.maxScale = Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq)); | ||
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// get position from matrix | ||
target.centerX = array[offset + 12]; | ||
target.centerY = array[offset + 13]; | ||
target.centerZ = array[offset + 14]; | ||
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return target; | ||
} |