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Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress.

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agam-kashyap/Fluid-Simulation-Rendering

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Introduction

This repository contains the code for performing IISPH based Fluid Simulation and rendering the same using Screen Space Fluid Rendering. Currently tested on a Linux based system, with 16GB RAM, 940MX graphics card without CUDA support.

Requirements

  • cmake >3.0.0
  • OpenGL v3.3.0
  • glm
  • GLFW

Running Code

  1. Open Project Source code with CMake application
  2. Select the Modules to Build
  3. Configure using Unix Makefiles
  4. Generate Binaries
  5. Run make all in the folder with binaries

Outputs

DAM break Demo

Spherical Water Droplet Falling

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Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress.

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