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  • Inria Grenoble Rhône-Alpes
  • France

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adakri/README.md

Hello there

Hi! My name is Abdelmouttaleb and I do research in computer science & applied mathematics at INRIA's MORPHEO team . Based in Grenoble, France 🗻.

My research interests revolve around applied mathematics 📉 and computer science 💻 generally, but I specialize in computer graphics, vision and high performance computing. I’m currently working on physically based high performance human avatars 🔭

🚀 Some programming languages/Tools I Use (and what you'll mostly find here)

A bit of context ?

Well if you are here, you must have arrived either through my CV or a publication webpage (or you were maybe just wandering the vast deserts of the internet :octocat:). To keep it brief and to the point, this repository contains mostly reference code from previous toy projects. These consist mainly of HPC and GPGPU, computer graphics' as well as computer vision (and ML) projects, written in a bunch of languages but mainly in C++, C & Python. You are welcome to use anything you see fit for you!

Now this is basically my main web page (easier than creating a webpage). I am still looking for the perfect PhD topic, so for those purposes please look at my LinkedIn, otherwise ... welcome I guess and don't forget, drink water regularly 💧 !

Publications

On predicting 3D bone locations inside the human body
Abdelmouttaleb Dakri *, Vaibhav Arora*, Léo Challier, Marilyn Keller, Michael J. Black, Sergi Pujades (MICCAI 2024)

HIT: Estimating Internal Human Implicit Tissues from the Body Surface
Marilyn Keller, Vaibhav Arora, Abdelmouttaleb Dakri, Shivam Chandhok, Jürgen Machann, Andreas Fritsche, Michael J. Black, and Sergi Pujades (CVPR2024)






A mountain

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  1. Minimalist-tracer Minimalist-tracer Public

    A from scratch impelmentation of a simple ray-tracer in Haskell and C (and Python).

    C 1

  2. graphyx_playground graphyx_playground Public

    Attempting a simplistic yet detailed enough project that explores the graphics compute/render framework

    C

  3. O3D_image_to_pc O3D_image_to_pc Public

    A solution for converting images to point clouds using Open3D.

    Python 2

  4. Project_surface_modelling Project_surface_modelling Public

    The project implements an interactive GUI for poly-line drawing and triangulation, as well as as rigid as possible deformation with some extensions.

    C++ 3

  5. HPC_GPU_NBody_visualisation HPC_GPU_NBody_visualisation Public

    This project aims at studying different aspects of real-time viusalisations of N-body simulations implemented through GPU general computing.

    C 1

  6. SKEL SKEL Public

    Forked from MarilynKeller/SKEL

    Release for the Siggraph Asia 2023 SKEL paper "From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans".

    Python