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A Minecraft modding library designed to simplify tedious processes in a way that is dynamic and easily expandable.

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Zepalesque/Zenith

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Zenith, a minecraft modding library


Current Features:

  • System for easy condition-based datapack logic (such as only enabling a certain worldgen feature with a specified config, or disabling recipes for a certain item when a specified mod is installed)
  • System for automation of creating synchronized block tints based on the biome, by using data maps
  • Extendable system for creating all blocks for things such as wood types or stone types at a time, plus hooks that can be used for data generation
  • System for recipes that use item stacking mechanics, similar to how bundles work (for a specific example, see Ambrosium Shard infusion recipes in the Aether: Redux)
  • A variety of datagen helper methods
  • Helper methods for animation easing (I will very likely add a way to use these with vanilla's keyframe system in the future)
  • Helper methods for creating serializable configuration files
  • A couple of minor improvements, such as an improved version of the SharedSuggestionProvider, inspired by the Suggestion Provider Fix mod (which, as of writing this, has not yet been updated past 1.20.1)
  • A variety of useful BiomeModifiers and a few useful StructureModifiers
  • A few useful world generation classes

To use this library in your workspace, you will have a few steps to do. First of all, enable the GitHub Packages plugin by adding this to your settings.gradle file (or insert it in the existing code block if one exists):

Plugin Settings
pluginManagement {
    repositories {
        gradlePluginPortal()
    }
}

and this to your build.gradle (or again, add it to the existing code block if one exists):

Plugin Buildscript
plugins {
    id 'io.github.0ffz.github-packages' version '[1,2)'
}

Next, add this to the repositories code block of your build.gradle file to use the repository's package:

Repositories
maven githubPackage.invoke("Zepalesque/Zenith")

and then finally this to the dependencies code block (note that you will have to define the ${project.zenith_version} variable in your gradle.properties file, which should be formatted as [MC VERSION]-[ZENITH VERSION]-[MODLOADER], for instance 1.20.4-1.0.48-neoforge):

Dependencies
implementation "net.zepalesque.zenith:zenith:${project.zenith_version}"
jarJar fg.deobf("net.zepalesque.zenith:zenith:${project.zenith_version}") {
    jarJar.ranged(it, "[${project.zenith_version},)")
    jarJar.pin(it, "${project.zenith_version}")
}

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A Minecraft modding library designed to simplify tedious processes in a way that is dynamic and easily expandable.

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