Fix the detection logic for opening faction-specific containers #612
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If a faction-specific item is obtained from a container, such as the mounts from Time Rift boxes, then the detection adds an attempt for it even though the player's faction doesn't match the requirement. This fix is "hacky" because I don't dare to touch the nested loops right now; ideally it'd be tested via CI and probably restructured a bit, but that will just have to wait (unfortunately).