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netplay: move code for async opening of client connections to the bas…
…e `WzConnectionProvider` Provide the default implementation for `openClientConnectionAsync()` in `WzConnectionProvider`, which just spawns a new thread and piggibacks on the `resolveHost()` + `openClientConnectionAny()` combination. The `TCPConnectionProvider` is now simpler because it can use the default implementation from the base class. Signed-off-by: Pavel Solodovnikov <pavel.al.solodovnikov@gmail.com>
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/* | ||
This file is part of Warzone 2100. | ||
Copyright (C) 2024 Warzone 2100 Project | ||
Warzone 2100 is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation; either version 2 of the License, or | ||
(at your option) any later version. | ||
Warzone 2100 is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with Warzone 2100; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
*/ | ||
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#include "wz_connection_provider.h" | ||
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#include "lib/framework/wzapp.h" | ||
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namespace | ||
{ | ||
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OpenConnectionResult openClientConnectionSyncImpl(const char* host, uint32_t port, std::chrono::milliseconds timeout, WzConnectionProvider* connProvider) | ||
{ | ||
auto addrResult = connProvider->resolveHost(host, port); | ||
if (!addrResult.has_value()) | ||
{ | ||
const auto hostsErr = addrResult.error(); | ||
const auto hostsErrMsg = hostsErr.message(); | ||
return OpenConnectionResult(hostsErr, astringf("Cannot resolve host \"%s\": [%d]: %s", host, hostsErr.value(), hostsErrMsg.c_str())); | ||
} | ||
auto connRes = connProvider->openClientConnectionAny(*addrResult.value(), timeout.count()); | ||
if (!connRes.has_value()) | ||
{ | ||
const auto connErr = connRes.error(); | ||
const auto connErrMsg = connErr.message(); | ||
return OpenConnectionResult(connErr, astringf("Cannot resolve host \"%s\": [%d]: %s", host, connErr.value(), connErrMsg.c_str())); | ||
} | ||
return OpenConnectionResult(connRes.value()); | ||
} | ||
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struct OpenConnectionRequest | ||
{ | ||
std::string host; | ||
uint32_t port = 0; | ||
std::chrono::milliseconds timeout{ 15000 }; | ||
OpenConnectionToHostResultCallback callback; | ||
WzConnectionProvider* connProvider; | ||
}; | ||
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int openDirectConnectionAsyncImpl(void* data) | ||
{ | ||
OpenConnectionRequest* pRequestInfo = (OpenConnectionRequest*)data; | ||
if (!pRequestInfo) | ||
{ | ||
return 1; | ||
} | ||
pRequestInfo->callback(openClientConnectionSyncImpl( | ||
pRequestInfo->host.c_str(), | ||
pRequestInfo->port, | ||
pRequestInfo->timeout, | ||
pRequestInfo->connProvider)); | ||
delete pRequestInfo; | ||
return 0; | ||
} | ||
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} // anonymous namespace | ||
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bool WzConnectionProvider::openClientConnectionAsync(const std::string& host, uint32_t port, std::chrono::milliseconds timeout, OpenConnectionToHostResultCallback callback) | ||
{ | ||
// spawn background thread to handle this | ||
auto pRequest = new OpenConnectionRequest(); | ||
pRequest->host = host; | ||
pRequest->port = port; | ||
pRequest->timeout = timeout; | ||
pRequest->callback = callback; | ||
pRequest->connProvider = this; | ||
WZ_THREAD* pOpenConnectionThread = wzThreadCreate(openDirectConnectionAsyncImpl, pRequest); | ||
if (pOpenConnectionThread == nullptr) | ||
{ | ||
debug(LOG_ERROR, "Failed to create thread for opening connection"); | ||
delete pRequest; | ||
return false; | ||
} | ||
wzThreadDetach(pOpenConnectionThread); | ||
// the thread handles deleting pRequest | ||
pOpenConnectionThread = nullptr; | ||
return true; | ||
} |
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