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An OPEN-GL Engine for educational porpouses. Created by two hetties that use urban dictionary.

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WEEP-ENGINE

An OPEN-GL Engine for educational porpouses. Created by two hetties that use urban dictionary.

Version of the game

WeepEngine v.0.4

Description

This Engine made for educational porpouses on the Game Engines' subject during the 3rd year of Video Game Design and Development degree at CITM, Terrassa.

It also has a UI subsystem, due to the 3rd delivery.

Links

Lluis Moreu https://github.com/youis11

Jorge Gemas Herencia: https://github.com/jorgegh2

Github repository: https://github.com/WEEP-WORKS/WEEP-ENGINE

Github organization: https://github.com/WEEP-WORKS/

Website: https://weep-works.github.io/WEEP-ENGINE/

Controls

General controls:

  • ESC (quit).

  • LSHIFT + P (Open Configuration).

  • While in Play Mode and InGameMenu F1 (Open Window with vsync checkbox).

  • PlayMode to see the UI Menus.

Quadtree Debug controls:

  • 1 (Dummy GO with AABB).

  • F10 (recalculate Octree).

  • F11 (quadtree dynamic).

GameObject controls:

  • W (Transform GO).

  • E (Rotate GO).

  • R (scale GO)

  • DELETE (destroy selected GO).

  • LCTRL in Hierarchy (multiselect GO).

Cam controls:

  • While right click, WASD (Movement free).

  • Mouse Wheel (Zoom in/out).

  • Alt+ LeftClick (Orbit object).

  • F (Focus the camera around geometry).

  • Hold Shift (Duplicate movement speed).

Instructions to execute

1.- Download the last release on https://github.com/WEEP-WORKS/WEEP-ENGINE/releases

2.- Unzip the file

3.- Execute WeepEngine.exe

Innovations

1.- GameObjects parent-child structure is iterative.

2.- Octree is iterative

3.- Import FBX is also iterative!

Who did what

Assignment 2

Jorge Gemas -> GameObject Parent-Child structure, Own File Formats, Scene Serialization, Quadtree including all innovations, Hotfixing & Resource Management.

Lluís Moreu -> Transform component, Load transformations from assimp, New Camera editor and Component, Mouse Picking and Gizmos, Time management including Gamemode & Anything including ImGui.

Assignment 3

Jorge Gemas -> Help with the Render of UI, made all related with the GameObjects and components of the UI (image, button, checkbox), less the inspector.

Lluís Moreu -> Render of the UI, inspector of the UI Components, Website & building the Demo with its atlas separated.

MIT License

Copyright (c) [2019] [Lluís Moreu & Jorge Gemas]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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An OPEN-GL Engine for educational porpouses. Created by two hetties that use urban dictionary.

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