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FreyaFennec_Funkers

(aka Friday Night Funkin': Vs. Freya)

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Build Windows (x64) Build Windows (x86) Build Linux Build Android Build iOS


git commits since latest release (by date) fat lLines of code open issues stars open prs


Table of Contents

• About Vs. Freya••• Credits• About Kitsune Engine• Compiling••• Trobuleshooting• Contributing to Vs. Freya• To-Do••• Roadmap• Minimum Specs••• Supported Platforms••• Changelog••• License


About Vs. Freya

A kitsune version of BF was walking in the kit world when he stumbles upon FreyaFennec_foxes and her crew. Turns out this version of BF is actually a Freya hater and simps for Mika_kit. He rap battles them under one condition: if he wins, he kills her.

Vs. Freya Credits

Directors

Art / Animation

  • Rem-ix - Idea Guy or smth, Concept Art
  • KaciPuppi - Sprites for Mika (All-Stars cover)
  • Sp1 - Artist

Charting

Programmers

Musicians

Special Thanks

About Kitsune Engine

Kitsune Engine is a fork of Friday Night Funkin' (v0.5.x+) made to fix some problems the base game had while keeping the casual aspect of said game.

Kitsune Engine is an engine that's basically like those old engines from 2021-2022, only refactoring some of FNF's code and serving as an option for people who want more settings and customizability while keeping up with the latest base FNF updates.


Note

Kitsune Engine has not been finished just yet! While yes, youcan port your V-Slice/Base Game mods over, you may however have to just make some changes to make your mod compatible to KSE.


Roadmap

  • Move away from GitHub to git.gay
  • Complete the mod!!!
  • Fix minor annoyances/bugs

Minimum Requirements

TODO: add recommended spec stuff

idk what cpu or gpu would have the game run perfectly so pls tell me if you do

Tip

Any game's performance may decrease with higher resolutions if your PC's kinda shitty. Disable fullscreen and resize the game if encountering performance issues.

These should be the lowest minimum spec requirements to run the game:

  • Processor - Intel Celeron (SSE to SSE4 with MMX) or Higher
  • Memory - 2 GB of RAM (cuz uhhh memory leaks), idk about vram/gpu tho
  • Storage - ~1 GB of Available Disk Space

Supported Platforms

  • Windows (7 and up) (32-bit & 64-bit)
  • MacOS (UNTESTED) (x86_64 and arm64 only)
  • Linux (UNTESTED)
  • HTML5 (UNTESTED) (TODO: re-add html5 support)
  • Android (UNTESTED) (arm64, armv7a, x86, and x86_64 only)
  • iOS (UNTESTED) (arm64 and simulator only)
  • Hashlink (UNTESTED)

Note

NEKO AND FLASH ISNT SUPPORTED BITCHASS


Friday Night Funkin'

Friday Night Funkin' is a rhythm game. Built using HaxeFlixel, originally for Ludum Dare 47: "Stuck In a Loop".

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...


Getting Started

Note

PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME!!!


To learn how to install the necessary dependencies and compile the game from source, please check out our building the game guide.

Contributing

Please check out our Contributor's guide on how you can actively participate in the development of Friday Night Funkin'.

Modding

Feel free to start learning to mod the game by reading our documentation and guide to modding.

Credits & Special Thanks

Full credits can be found in-game, or in the credits.json file which is located here.

Programming

Art / Animation / UI

Music

Special Thanks